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  #1  
Old 02-03-2007, 11:34 AM
blackbeard
 
Default elf skillsets

i plan on doing all of these at least to HoF in my wyvernlifetime because elves own like that

elf palidon
level 25
25 swords
14 incant
10 strength
5 life
5 lore
4 med (+1 natural)
12 FW

elf ranger (conjurer)
level 25
25 whips
16 death (+4 items +5 guild)
17 air (+3 items +5 guild)
7 spirit
3 lore
4 med (+1 natural)
3 enchant (static/mana sheild is expensive)

elf caveman
25 blunt
24 incant (-10 guild)
15 strength
9 meditation (+1 natural -5 guild)
2 FW (better then 0)

elf rogue
25 blade
12 spirit
13 strength
9 med (+1 natural)
13 FW
3 lore

elf axeman
25 axes
19 incant
15 strength
4 med (+1 natural)
12 FW

elf archer
25 ranged
20 FW
10 swords
10 med
7 spirit
3 lore

elf mage
14 evo
20 fire
20 water
7 spirit
5 lore
9 meditation
  #2  
Old 02-03-2007, 12:10 PM
reux
 
Default

what race elf would you use
  #3  
Old 02-03-2007, 12:13 PM
blackbeard
 
Default

pretty much any work they all have about the same bonuses but i usually use dark elf or wood elf
  #4  
Old 02-03-2007, 12:15 PM
Drawcia Drawcia is offline
 
Join Date: Apr 2007
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Er... elf mage: Fireball and blizzard cost 5 lore... from what I remembered. Maybe 4. Who knows?
  #5  
Old 02-03-2007, 12:18 PM
blackbeard
 
Default

yeah it does take off 2 med and add to lore that was my bad i knew i wrote that down wrong thanks drawcia


been too long without wyvern
  #6  
Old 02-03-2007, 12:21 PM
Drawcia Drawcia is offline
 
Join Date: Apr 2007
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Yeah, I know how hard it is to remember things. I had to correct about 10 stats in my skillset.
  #7  
Old 02-03-2007, 12:24 PM
blackbeard
 
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<!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt="Razz" title="Razz" /><!-- s:P --> wyvern needs to get up at least rhialto changed the title of the link to wyverns homepage in his blog
  #8  
Old 02-03-2007, 01:09 PM
kingfry
 
Default

fireball/blizzard IS 4 lore <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt="Razz" title="Razz" /><!-- s:P -->
  #9  
Old 02-03-2007, 01:12 PM
Theris
 
Default

FB/Blizz is 4 lore.

On the Rogue, you need 15 life, without fail. Minimize the find weakness; the first three points are the most important in find weakness, the rest adds like +.1%. Also, train 3 lore. Sure, you'll have ~10 strength and 3 fw, but elves base str isn't much anyways, and 3 fw is all you need. Damage isn't taking that heavy of a blow, but you're getting 100% more resilience.

*Unless you plan to use rods, which is definately not achieving an elves' full potential when it uses minor healing.
  #10  
Old 02-03-2007, 01:16 PM
kingfry
 
Default

I would use mana shield on the rogue <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt="Razz" title="Razz" /><!-- s:P --> figure out the hp on it and a lot of people would not disagree <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt="Razz" title="Razz" /><!-- s:P --> and if anything on low strength based players &gt;_&gt; only have enough strength to carry what you need, and then put the rest in FW :}
  #11  
Old 02-03-2007, 01:24 PM
Theris
 
Default

Ignig has a point on the Str/Fw balance. Giants are a different story.
About mana shield, though, I hate it, along with potions. However, if you can train with either of those, you have my respect, and good luck =)
  #12  
Old 02-03-2007, 01:27 PM
Theris
 
Default

I just read your Conjuror setup: let me tell you that you DO NOT NEED MORE THAN A TOTAL OF 5 AIR MAGIC. Magic Whip lasts plenty of time, and static blade is deadly at 5 air magic. You need more lore mana shield. Add it up to 5-7 enchantments, more meditation (and you do get +5 meditation from guild), And chuck everything else into strength/fw. And don't use items for getting magics. You need dodge and resists more. It's ok to have 23 rather than 25 death magic if you have +25% fire/cold resistance.
  #13  
Old 02-03-2007, 01:33 PM
kingfry
 
Default

Kingfry's views on monsters, and what to kill &gt;_&gt;

1. Reapers/xipes/medusas are the only thing to kill. 25air/35whips/25 deeath kills them faster then 25 death, 35whips, 20strength2fw because of their lack of resistance to static blade, and adding more points into air increases the damage you do with static blade.

2. &lt;_&lt; now I know my skill set...is ONLY used to train, anything beyond that, and then xerxes skill set is better, PK, and lq <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt="Razz" title="Razz" /><!-- s:P --> but what is better? training to lvl 30 faster then anything and then do damage based skill set &gt;_&gt; or have damage based skill set and then get to lvl 27 and start to see the train time go up and up whereas the other skillset wil still be at the same speed or 2-3% slower then before &gt;_&gt;

3. overall, mana shield is 4 lore, i think 25death/air and 35 whips is the best training skill set...lots of medatation is nice &gt;_&gt; then you dont need to carry potions especially with your lack of strength with like no skill points in strength.

4. Resists are a joke &gt;_&gt; I rd with 0 resists on my characters, unless i get resists from items or something <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt="Razz" title="Razz" /><!-- s:P --> I know of a few people who can train, and pk, and lq like this...so it is quite possible &gt;_&gt; (me and chris are not the only 2 tht can do it, i know many experienced and ****ish players that can do it and not die <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt="Razz" title="Razz" /><!-- s:P --> )
  #14  
Old 02-03-2007, 01:42 PM
layzee layzee is offline
 
Join Date: Apr 2007
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[quote:97c30]
4. Resists are a joke &gt;_&gt; I rd with 0 resists on my characters, unless i get resists from items or something Razz I know of a few people who can train, and pk, and lq like this...so it is quite possible &gt;_&gt; (me and chris are not the only 2 tht can do it, i know many experienced and ****ish players that can do it and not die Razz )
[/quote:97c30]

not when you manasheild, elixirs cost alot

&gt;.&gt;
  #15  
Old 02-03-2007, 02:12 PM
blackbeard
 
Default

as for using items to get levesl up you can alias it so you only wear the items for 1 second to cast the spell then go back to wearing resist gear i mean its not like your wearing the magic+ items all the time you can switch armor after casting spells i dont think its illegal


and with the rogue i was debaing to spam heal or mana sheild as elves can be borderline for it but at level 25 with max level in rogue you do only have 173 HP with girdle of cons so i think mana sheild is best and ill need to change that up soon
  #16  
Old 02-03-2007, 11:13 PM
reux
 
Default

so what does FW really do i have 15 on a swordsman with a mithy sword and 15 sword and from what i could tell he kill things just as eisily as my bladesman with 15 blades and a unicorn horn is there a specified lvl in which i should go for

and i find that 10-15 points in the healnig skill heals 10-15pnts of health per i belive 2 sec so i use that instead of these pots and rods and other such things so i wonder would rods of say medium healing use reagents or bungle for a rogue with wyvern scale mail and other leather items cuz that could free up 10-15 skills for more merchant than the 7 i already have or find weaklness if i can see the usefullness
  #17  
Old 02-04-2007, 12:57 AM
blackbeard
 
Default

rods use no regents and never bungle NEVER unless confused i think not sure i wouldnt know i only used rods once
  #18  
Old 02-04-2007, 11:19 AM
Theris
 
Default

Why would you want to make a conjuror anyways? =/ Your paladin would *** it any day.
  #19  
Old 02-04-2007, 12:20 PM
blackbeard
 
Default

i know palidon is the best its what i play now i just want to make an elf in every guild because i want to show how versitile elves are and i want to see how good elves are for each type of combat and the conjurer one i think could do a good job in RD's/wandering around
  #20  
Old 02-04-2007, 12:27 PM
reux
 
Default

what about picklocks for the rogue its the #1 thing needed i have 17 pick locks with my bladesman and still find unopenable chests
 


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