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Features and Ideas Suggestions on items, areas, quests etc |
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#1
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I like it. I think it makes sense in an RP setting like Wyvern.
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My Alts on Wyvern Narhalles - Rak Tiger - Cavies - level 22 Sihon - Stone Giant - Unguilded - level 21 LifeLine - Pixie Swords man - Unguilded - level 12 EgoMachine - Halfing Whipper - Unguilded - level 19 IC - Frost Giant - Unguilded - level 10 StaticS - Storm Giant - Unguilded - level 16 |
#2
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I think it is a really good idea.
It makes sense to have it dual-requirements, though... Because, let's say, for the sake of argument, a level 14 (teenage paladin) tried wielding a +10speed sword, and for the sake of argument, s/he had enough to wield the sword under the "you must have this much sword skill to wield this weapon", it could still overpower him/her due to his lack of self-control and the power behind the sword. It's a good idea, one that should be taken into consideration. Good job! |
#3
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Good idea, but i have a strong feeling that Arilou wont like it, therefore meaning its gonna get completely slammed shut.
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#4
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Hmm.. i've been thinking about it after reading your post and it might not be a GREAT idea then, but it makes sense in some ways. Perhaps the peope who enchanted the swords were wise enough to make the sword able to tell if the person was skilled enough at it. If you think perhaps the swords and weapons were enchanted by their respective guild, or perhaps commisioned, they called for this, the exception would probably caveman and rouges, as cavemen just want something to go berserk with anytime they want and rouges, well, their just rouges <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt="Confused" title="Confused" /><!-- s:? --> . The level requierment makes sense as perhaps its too brimming with energy for them to be able to control it, and perhaps them, you also need to be skilled to be even to control it farther. Maybe if you dont meet the skill requierment, then all bonuses are cut in half. That seems to make a bit more sense to me, as perhaps you need to know how the magic goes through the sword, through being experienced with them. Yeah, there are some flaws in the idea, but its something to be considered.
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#5
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[quote="salkand":7d279]
Now how does this make sense. You don't need to know how to wield a sword to be able to wield it. I can pick up a sword without knowing how to use it and chop away. I might lose a few limbs but that's not the point. This idea would be like going to a store, asking for a sword and the shop owner saying, "No you don't know how to use this weapon, so I am keeping it." He loses money, he won't say that, he would probably try and get you to buy a more expensive one. [/quote:7d279] I don't think it makes any odds whether or not they can BUY the sword, but whether or not they can WIELD it. Maybe it should be made so that you can wield the sword, but would end up hurting yourself with it until you meet the requirements: "You should be level 20 and have 20 sword skill before attempting to wield this weapon." Maybe? |
#6
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[quote="salkand":69098]
Hurting yourself with a weapon you can't use makes much more sense. If you added that I would look at the idea more favorably. Although it still seems like a lot of coding that won't significantly effect the game. [/quote:69098] It'd be hilarious though. "ChikaoFG was killed by misuse of weapon." |
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