Wyvern Forums

Review Wyvern Today's Posts Mark Forums Read Arcade
Go Back   Wyvern Forums > Archive > Wyverneers Archive > Features and Ideas
Home Register FAQ Members List Calendar Chatbox Search Today's Posts Mark Forums Read

Features and Ideas Suggestions on items, areas, quests etc

 
 
Thread Tools Display Modes
  #1  
Old 06-13-2006, 05:01 AM
ChikaoFG ChikaoFG is offline
 

Join Date: Apr 2007
Location: Birmingham UK
ChikaoFG has just set foot in the Tutorial Tower
Default

First off, all guilds would be 100k to join.

Secondly, there's no way in hell that a Barter's Guild would be created with stats like that. For one, how would they gain guild exp?
-They removed the barter's amulet and merchant rings because they were overpowered.

The scholar's guild would possibly work, but not with the oratory, or the discount to every trainer. Spirit magic is too high, maybe just 1 every two levels. Zoology every 2 levels, perhaps. But they wouldn't get the item appraisal ability.

The adventurer's guild is what players start off as, so the guild would need a new name. They would not allow the forestry, of strength/find-weakness so often. Especially at the same time.

All in all, they're good fundamental ideas, however, they would not get accepted because they're all WAY too imbalanced... Do a few shuffles and drop a few skills, and then maybe they'd be considered by a wizard who can code with some free time.

Nice try though! <!-- s --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt="Very Happy" title="Very Happy" /><!-- s -->
  #2  
Old 06-14-2006, 12:45 AM
Zeofar's Avatar
Zeofar Zeofar is offline
 

Join Date: Apr 2007
Location: Wyvern
Zeofar has just set foot in the Tutorial Tower
Default

[b:dcd60]Barters Guild Problems[/b:dcd60]

It would be &quot;Sweet&quot; to have enough money to buy all kinds of potions and other items, But its not balanced, especialy getting experience from killing [i:dcd60]anything[/i:dcd60] First of all, it does not make sense. It makes sense from Barterers gaining experience from well, Bartering. (Which since you are dealing with buying/selling things with gold does not really fit. It would make alot more sense as Merchants) The cost of training that much mercahtn is much mroe expensive than joining the guild, which is even more complicated by the fact that you can use any weapon, any magic, any build. For it to even be logical [i:dcd60]at all[/i:dcd60] where it stands the negatves would HAVE to be more.


[b:dcd60]Adventurers Guild Problems[/b:dcd60]

First of all, there is already an adventurers guild, second, look at the bonuses, i'm going to list them[list:dcd60]
[*:dcd60]5 Dodge at level 10[/*:m:dcd60]
[*:dcd60]5 Healing at level 10[/*:m:dcd60]
[*:dcd60]5 Find Weaknesss at level 10?[/*:m:dcd60]
[*:dcd60]5 Strength at level 10?[/*:m:dcd60]
[*:dcd60]5 Tanning at level 10[/*:m:dcd60]
[*:dcd60][b:dcd60]20[/b:dcd60] Forestry at level 10[/*:m:dcd60]
[*:dcd60]Special Items[/*:m:dcd60]
[*:dcd60]5% Less cost for Training[/*:m:dcd60][/list:u:dcd60]
So thats 45 Bonuses in rather usefull skills, Special items (gimme an idea of what they would be) it costs less to train in skills, and there are no negatives. Sure that makes sense for adventurers,(or possibly not?) but its too much, and impractical. Arilou talked about miscalaneous (cant spell &gt;.&ltskills like forestry in another topic, and i'm sure if he looks at this for second he will bite all of your body parts off in ten seconds. this is one of the less flawed ones i think and thats about it.

[b:dcd60]Scholars Guild Problems[/b:dcd60]

First off, Polearm and Staff are completely diffrent skills. Although I always thought it would be kinda cool to have a Zoology character, its impractacle. Arilou Talked about skills like Forestry and Oratory in anoter topic as i said before, so thats not quite reasonable. Its not really clear where you're going with the Mana and Meditation bonuses since its not any large bonuses. It does not make sense for a Scholar, one completely fresh to it all anyways, to know about all the weapons there are in the world. Maybe Legendary Weapons ect. but not just basic weapons I dont think. And Spirit travelling IS rather useful, regaurdless of what you think, especialy when you get that high up in it. I dont know about the rest of it. This one mostly isn't imbalanced, but just dosn't really make sense. Sure, like i said, it would be cool to have a character like this, but its not really logical.

Thats about all for now i think... maybe i'll think of something else
  #3  
Old 06-14-2006, 01:19 AM
Zeofar's Avatar
Zeofar Zeofar is offline
 

Join Date: Apr 2007
Location: Wyvern
Zeofar has just set foot in the Tutorial Tower
Default

Uhh yeah... about that i kindof accidentally submitted it without finishing so i just edited it. Theres alot more now. Also Salkand never said hell in any of his posts, soooooo.... yeah... He's right about asking people about whatever guild they wanted to join and then they can make it up. I would love to have a specialized guild for myself. That would be pretty cool. But then again, thats not the way it runs. *shrug*
  #4  
Old 06-14-2006, 04:06 PM
ChikaoFG ChikaoFG is offline
 

Join Date: Apr 2007
Location: Birmingham UK
ChikaoFG has just set foot in the Tutorial Tower
Default

&quot;Paladins should do massive attack to undead/evil creatures&quot;

A fair few monsters on the game are evil... This would make paladins even more overpowered.
  #5  
Old 06-16-2006, 02:36 AM
Zeofar's Avatar
Zeofar Zeofar is offline
 

Join Date: Apr 2007
Location: Wyvern
Zeofar has just set foot in the Tutorial Tower
Default

Every Guild should have a &quot;Role&quot;. Guilds are not made just for bonuses, but to articulate who your character is. If you make a guild with no role, than you can just call it &quot;Guild numba 1&quot; and &quot;Guld numbr 4&quot; and say the bonuses becuase, the names are NOT just to tell you what the bonuses are. If you think they are, you need to get some things straight. Your character is supposed to be a person, someone that you could describe. Thier personality, their looks, and pretty much anything else. Not just an object where the only point of it is is to scream &quot;I ***ed dat levl 5 LOL!&quot;. Oh yeah, also, How are you going to let them have enjoyment other than monster killing, if the only way for you to get somewhere in the guild, is to &quot;kill any monsters&quot;.
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Guilds upon Guilds quijote Features and Ideas 1 11-14-2006 01:34 PM
Balancing out the guilds Sarqen Features and Ideas 11 01-25-2006 12:54 AM
What's wrong with the guilds now? Gustavus Features and Ideas 2 12-20-2005 12:41 AM
Guilds? Who needs them? Zeofar Features and Ideas 0 10-03-2005 10:44 PM
Guilds unite satara Features and Ideas 3 08-07-2005 10:24 PM

Wyvern Forums
All times are GMT -4. The time now is 09:11 AM.

Forum: Contact Us - Archive - Top

Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.