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  #1  
Old 08-09-2009, 12:41 PM
Uccisore Uccisore is offline
 

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Default Feedback on Summoning- Big Problems at Low/Mid levels.

I first noticed the issue when I picked up Summon Undead, and leveled Death to 4, and used it alongside my Summon Monster, with Life leveled to 4.

Summon Death was giving me Zombies and Wraiths. Zombies about 60% of the time.

Summon Monster was giving me Wraiths, Ghouls, Flayed Ones, Undead Pirates, and of course, a host of non-undead monsters too.

Why would two equally leveled spells have such an obvious discrepency, when Undead was more expensive? I asked the community, the community told me, basically, that nobody cares about abilities that low, and that I need to level up. Or just use summon monster.

That seemed odd to me- usually with these smaller games, the player base cares a ton above development. But, I figured maybe they're right, level 4 is no big deal.

So now, I've leveled Life to 8. I didn't want to spend the money on Death, so I bought Summon Insect, since it also uses Life. Here's what I found:

Summon Insect @ Life 8: Giant Spiders, Triops, Giant Slugs, and the occasional Worker Ant that I've been seeing since Life 4.

Summon Monster @ Life 8: Fire Elementals, Water Elementals, Vampires, and an Oculus.

See the problem? In case it's not obvious, I WAS getting giant slugs, spiders, and triops under summon monster, back at Life 5, but they stopped showing up, because they're too weak to show up at Life 8.

Unless you're using Summon Insect.

Now, I haven't been in the game very long, so maybe there's something obvious I'm missing, but in case you don't know:

Summon Monster: 3rd level Life Magic, reagent costs 1 gold.
Summon Insect: 4th level Life Magic, reagent costs 1 gold.
Summon Undead: 6th level Death Magic, reagent costs 1 gold.

Summon Monster is clearly and explicitly better than summon Undead through to level 4, and better than Summon Insect through to level 8. Not only does it summon better creatures, but it costs less mana and it's reagent cost is the same. It's not for a lack of monsters, and it's not for a lack of attention (the devs just worked on summons). I could test summon golem, animal, or demon, but since I've been seeing all of those show up in summon monster, I'm expecting it will just be more of the same.
  #2  
Old 08-09-2009, 12:54 PM
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Did you read the news? :/ They made a summoning update so you should expect to see a lot more random and weaker/stronger monsters to give variety.
  #3  
Old 08-09-2009, 12:56 PM
Uccisore Uccisore is offline
 

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I didn't even do any of this until after that update occurred. My comparison test on Summon Insect and Summon Monster @ Life 8 was done this morning.
  #4  
Old 08-09-2009, 01:44 PM
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Quote:
Originally Posted by Uccisore View Post
Summon Insect @ Life 8: Giant Spiders, Triops, Giant Slugs, and the occasional Worker Ant that I've been seeing since Life 4.
There's an obvious fault. It's summon insect, not summon bugs. Spiders, Triops, and slugs are NOT insects.
  #5  
Old 08-09-2009, 02:37 PM
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Quote:
Originally Posted by Uccisore View Post
Summon Monster is clearly and explicitly better than summon Undead through to level 4, and better than Summon Insect through to level 8. Not only does it summon better creatures, but it costs less mana and it's reagent cost is the same. It's not for a lack of monsters, and it's not for a lack of attention (the devs just worked on summons). I could test summon golem, animal, or demon, but since I've been seeing all of those show up in summon monster, I'm expecting it will just be more of the same.
You're right, everything is inferior to summon monster. To be a good summoner, all you need to know is that summon monster is the best spell and you're good to go. All new summoners have to know this or it's basically a waste of a character. The other spells aren't realistic options for leveling up.
FYI At 11 life:
Summon monster = firedrake, stone golem
Summon insect = giant slug, soldier ant, giant scorpion,
Summon animal = wolf, python, lion, cobra, viper

My notable summoning experiences...

Before I could summon a firedrake (best summon pre-ghast and mono) I had to use a different weapon. The baby summons take way to long to do anything.

I'm saving up my gold so I can skip the levels between 11 and 18 life since that appears to be a dead zone of bad summons.

Variety is fun, but it doesn't help much, especially at higher levels. The ability to predict your summon is more helpful than variety

Here's my main thing, caused by the firedrake summon in particular...
I feel like you should be able to see your summon's combat messages. My summon kills me a lot because I run into its dragon breath. I know it sounds like a patience problem, but it's because every now and then you have to check on the summon to make sure it's still fighting, otherwise you'll both sit there wasting time. To get xp you have to be in the same map, and maps aren't always very roomy. This leads to a lot of deaths and near misses when I check on it. The worst thing is when my summon gets my hp low and something else gets the last hit, causing xp loss (like poison). It's always a 50/50 if I'm going to lose xp or not. Maybe this is what makes the firedrake summon classify as a life 11, maybe it's supposed to be this difficult. I just find it a little on the rough side. Even if I could see the combat messages I'd still be dying a lot.
  #6  
Old 08-09-2009, 02:53 PM
Uccisore Uccisore is offline
 

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Any news on summon elemental or golem? I'm expecting about the same, since monster does generate both of those.

So...of the 7 summoning spells, Monster is the only one worth using, and even within Summon Monster, there's one obvious Best Monster to summon? This game just got a lot less interesting!

Are the the other aspects of the game like that? Do Evokers all know the One Best Attack Spell to use? Do all the Meleers use the same weapon, and wear the same armor?
  #7  
Old 08-09-2009, 02:53 PM
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Quote:
Originally Posted by ame View Post
At 11 life:
Summon monster = firedrake, stone golem
Last i checked, which was BEFORE the great Hiatus mind you, those were life 10 summons. Have a nice day

Quote:
Originally Posted by Uccisore View Post
Any news on summon elemental or golem? I'm expecting about the same, since monster does generate both of those.
Summon golem's best summon is the diamond golem, at level 14 earth magic, I think (last tested about a month or two ago..) before that you can get the iron/lead/stone golems at around 10 earth, if that helps any.

Quote:
Originally Posted by Uccisore View Post
Do Evokers all know the One Best Attack Spell to use? Do all the Meleers use the same weapon, and wear the same armor?
Well, I can confidently say that most, if not all, mages have fireball/blizzard/frostwave as their basic combat spells. They are the best damage dealers, i think, after the spell system re-vamp (and even before, to some extent) but many mages use other spells, depending on what element they wanted to "branch out on" so to speak, for example: air magic and thunderstorm/lightning bolt.

As for Meleers, we don't all use the same weapons. Although if you're playing a melee class that has a Jewel weapon available, then one of those weapons will definitely be your end-game weapon. However, for armor, it really depends on what you want your character to be able to do and what the guild restrictions are. Most Paladins and Axemen are armed to the teeth with platinum. Other people are geared up with non-bungling(allows for the casting of spells) cloth/leather armor, because of guild restrictions. And some (Cavies, I would think) just don't care what kind of armor they use as long as it gives some sort of bonus to dodge or the like.
  #8  
Old 08-09-2009, 03:34 PM
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Quote:
Originally Posted by Uccisore View Post
So...of the 7 summoning spells, Monster is the only one worth using, and even within Summon Monster, there's one obvious Best Monster to summon? This game just got a lot less interesting!

Are the the other aspects of the game like that? Do Evokers all know the One Best Attack Spell to use? Do all the Meleers use the same weapon, and wear the same armor?
You have to remember that until recently, it was super hard to be a summoner at all. Summoning is better now... but you can't expect it to be perfect (or even good) yet. I think your opinions are right, and the other summoning spells need a lot of work, but summoning isn't going to -poof- and be on par with the types that've been getting played by lots of people for a long time. The stuff's just not available for us summoners yet. If the game just got less interesting for you, the thing that was making it interesting in the first place was probably a misconception. Summoners are basically a new class and if you get to the party early you have to wait for the real fun to arrive?
  #9  
Old 08-09-2009, 03:53 PM
Uccisore Uccisore is offline
 

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I can be patient, I suppose. I know that summoning just got a revamp...I think I was mostly worked up because the in game community seemed to not understand that there was a problem at all.


Anyways, hopefully having a thread up that documents what's what will push some changes along. A lot of it, like the levels at which certain monsters appear in the various summons, seems like it would be easy to address, but I'm no expert.
  #10  
Old 08-09-2009, 04:34 PM
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Quote:
Originally Posted by Uccisore View Post
I can be patient, I suppose. I know that summoning just got a revamp...I think I was mostly worked up because the in game community seemed to not understand that there was a problem at all.
Problem? There really is no problem, its not that big of a deal that they don't summon the same caliber of monster. Not all spells are equal in strength and usefulness. Its up to you to experiment and find out what works. The same goes with all types of characters, new players who start out find out that on melee characters not all weapons are of the same strength and its just a matter of quality or price for weapons. Magic of all types works the same, not necessarily the price and quality comparison, but its just a matter of finding what works the best(or the most fun) and going with it.
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  #11  
Old 08-09-2009, 04:50 PM
Uccisore Uccisore is offline
 

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Quote:
Originally Posted by Clubbz View Post
Problem? There really is no problem, its not that big of a deal that they don't summon the same caliber of monster. Not all spells are equal in strength and usefulness. Its up to you to experiment and find out what works.
I did, and I put my findings here. What I found (and have had corroborated) is that of a set of 10 spells, 9 of them are vastly inferior to 1, and that one is lower level than most of the others it's superior to.
If you think that's totally fine, then, well, let me put it another way. Even though everything about summoning magic is great, wouldn't it be even MORE great than it is now if summon monster wasn't the only good summon spell?

Last edited by Uccisore : 08-09-2009 at 04:54 PM.
  #12  
Old 08-09-2009, 06:47 PM
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Teshuvah Teshuvah is offline
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Quote:
Originally Posted by Uccisore View Post
I did, and I put my findings here. What I found (and have had corroborated) is that of a set of 10 spells, 9 of them are vastly inferior to 1, and that one is lower level than most of the others it's superior to.
If you think that's totally fine, then, well, let me put it another way. Even though everything about summoning magic is great, wouldn't it be even MORE great than it is now if summon monster wasn't the only good summon spell?
Couple of things.
While your opinion of the monsters abilities that other spells summon may vary, they are close/same level monsters.

Summoning wouldnt be considered a primary way to kill, so if your main magic is based on death, death summons are going to be much easier for you to use. If your main magic is life, you would use others etc.

The abilities the monsters have is going to become more important as well.
Some of the monsters you consider "better" have much less HP and wont last as long, will require more mana to recast etc.

There is more work to be done on summons but the list of monsters you've listed so far are comparable to each other for the most part, but also with randomization of summons/levels you have a level spread now you did not before which depending on your skill will change what you get etc.

We need more monsters in the summon lists, yes, but 1 spell isnt "better" than the other, it is just better if you only want to summon, which is not going to work for you at higher levels, so that had to be taken into consideration , with skills used etc. You arent gonna want all your skills in death and have nothing else to kill with at high levels. etc.

For example, where the other summon spells use life which can be used for many other things in the game, death is not so flexible because it is powerful.
So you may get more "powerful" summons with death skill, you are going to be more limited in your entire scope. The "weaker" summons are more easy to use in a more balanced skill set.

The level of monster you summon is already fine. It is the monsters level. (and you now have a range up and down also). Your idea of what is most powerful now at level 11 is not gonna work at level 25. Your "powerful wyvern" wont kill monsters that are mostly fire resistant etc. You will require other things.



So dont forget to think a little further along.
  #13  
Old 08-09-2009, 11:19 PM
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Quote:
Originally Posted by Uccisore View Post
I did, and I put my findings here. What I found (and have had corroborated) is that of a set of 10 spells, 9 of them are vastly inferior to 1, and that one is lower level than most of the others it's superior to.
If you think that's totally fine, then, well, let me put it another way. Even though everything about summoning magic is great, wouldn't it be even MORE great than it is now if summon monster wasn't the only good summon spell?

Okay, first off, you did not list ten spells, you listed 3 in the initial post, and added blurbs about 2 more later on, thats only 5. Secondly, there is no problem with it, so what you think summon monster is better? Then use it. As it is there is still much work to be done in wyvern, and there always will be. But what you're calling a problem is nothing more than a lack of variety in what you find useful. It does not create a problem at all if one spell seems to be better than another, it just increases the use of said spell. Also to that final comment in that post, it doesn't particularily matter if summon monster was the only good summon spell or not, seeing as at the moment you can only summon one monster at a time.
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  #14  
Old 08-09-2009, 11:31 PM
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Quote:
Originally Posted by Clubbz View Post
seeing as at the moment you can only summon one monster at a time.
Hopefully the wizards are working on summoning more than 1 monster at a time, even if by using the other spells (ie summon monster and summon undead). That is when I will work summoning into a conjurer skillset
  #15  
Old 08-10-2009, 09:50 AM
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I hof'ed a char using summon undead and summon demon so ya, summon monster is not way better than the others, especially if you are going to be a fire/death mage. It all depends on your skill set and how you use the summons.

Has anyone tried summon demon now with high fire and high death? I wonder if you can get anything other than a shog now?
  #16  
Old 08-10-2009, 09:58 AM
Uccisore Uccisore is offline
 

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Quote:
Originally Posted by Teshuvah View Post
Couple of things.
While your opinion of the monsters abilities that other spells summon may vary, they are close/same level monsters.
Check out my opening post a little closer.

Summon Insect has just started getting giant slugs at Life 8.

Summon Monster WAS getting giant slugs at Life 5, but by Life 8, is no longer getting them. They are getting Elementals, Oculuses, and Vampires instead.

Now, assume for the sake of argument that it's totally my subjective opinion as to whether or not Fire Elementals are stronger than a giant slug. I can accept that.

If giant slugs ARE so awesome, why does summon monster, a lower level spell, get them 3 levels earlier? They're BOTH life magic, so your exposition on the usefulness pf spell elements doesn't apply. Summon Monster is a LOWER level spell, so that's not it. They both have spell components that cost 1 gold. And it's not just giant slugs- I could say the same thing about giant spiders, triops, whatever you care to name. I was getting Soldier Ants from summon monster at level 6-7, still haven't seen one from Summon Insect.

Quote:
The abilities the monsters have is going to become more important as well.
Some of the monsters you consider "better" have much less HP and wont last as long, will require more mana to recast etc.
As I said above, and as I said in my opening post, it has nothing to do with what I consider better. Summon Monster gets the exact same monsters as Summon Insect, several levels sooner.

Last edited by Uccisore : 08-10-2009 at 10:03 AM.
  #17  
Old 08-10-2009, 10:07 AM
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Sounds like the solution to this issue would be to make summon monster a higher lore and make summon insect a lower lore.

Last edited by rilian : 08-10-2009 at 10:10 AM.
  #18  
Old 08-10-2009, 11:33 AM
Uccisore Uccisore is offline
 

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Quote:
Originally Posted by rilian View Post
Sounds like the solution to this issue would be to make summon monster a higher lore and make summon insect a lower lore.
That could work. As it stands right now, summon insect should really be a level 1 spell for what it gives you. At 8 life, I'm still getting the occaisional worker ant or killer bee. Not only would that eliminate the illusion that it's just as good as summon monster, but it would give brand new players a way to fool around with conjuring.

Honestly, there's no reason for Summon monster to be less than level 6 like undead and demon, from what I can tell so far.

Last edited by Uccisore : 08-10-2009 at 11:40 AM.
  #19  
Old 08-10-2009, 11:45 AM
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Quote:
Originally Posted by Uccisore View Post
As I said above, and as I said in my opening post, it has nothing to do with what I consider better. Summon Monster gets the exact same monsters as Summon Insect, several levels sooner.

This is because of what I already told you, the "range" now being a wide level range and the lists being limited. But its still being worked on anyway as I also said.

Quote:
Originally Posted by Uccisore View Post
That could work. As it stands right now, summon insect should really be a level 1 spell for what it gives you. At 8 life, I'm still getting the occaisional worker ant or killer bee. Not only would that eliminate the illusion that it's just as good as summon monster, but it would give brand new players a way to fool around with conjuring.

Honestly, there's no reason for Summon monster to be less than level 6 like undead and demon, from what I can tell so far.
Monsters available in other summon spells are being removed from Summon monster.
  #20  
Old 08-10-2009, 03:41 PM
Uccisore Uccisore is offline
 

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Quote:
Originally Posted by Teshuvah View Post
Monsters available in other summon spells are being removed from Summon monster.
Awesome! I was gonna suggest that, but I didn't know enough about the game to be sure that there's be enough left over for summon monster once you took out all the bugs, undead, demons, elementals, golems and regular animals.

You'll still end up with a general power discrepency with some of them, but at least it won't be quite so obvious.

You could probably also add to some of the other lists, too. For example, summon monster gets flayed ones, ghouls, and undead pirates, which don't show up in summon undead. Dunno if that trend continues in higher levels or not.

Anyways, glad it's all acknowledged and being worked on, that's cool.
 


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