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General For serious discussions about general Wyvern topics. |
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#1
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Clans in Wyvern
Since I have twice visited and successfully created clans, as well as having been a member of 3 other clans in the past, I thought I would share my experience on making clans that are more self sustaining.
First, you need to understand that most clans are self destructive. A lot of members leave and become inactive, some leave the clan because it has nothing to offer, while others simply don't care as long as they have their name on the clan list. Second, you need to understand that a clan must always have something to do, clan events, clan propaganda which is not spamful, wyvern events hosted by said clan. You need to keep people interested in you in order to survive. Third, no clan can exists by itself. There need to be other clans for you to fight and trade with in order for your own clan to survive. Unfortunately this leads to an interesting problem. In the past clans have waged war on each other with a brutal intent to completely annihilate the enemy clan. The goal was to actually demolish all other clans and take the number one position for themselves. This is wrong, you need other clans, because clan wars are interesting. They should be fun, competitive, but not brutal. Brutality leads to all clans dying out, while fun leads to a continual clan. The Problem: How to eliminate inactive members, How to organize events, and how to maintain other clans. The solutions: 1) Organize special once a months events that are mandatory (because everyone is different, and can't be on at the same time or day, these events should not be dependent on logging into wyvern). Something simple like every months you have to send in your current tnl, or xp, or plans for improvement the upcoming months. Those who don't do this obviously aren't coming back to wyvern in a while. Also, allow members to challenge other members for positions or prizes. Those who do not respond to challenged can more than likely be safely removed from the clan (As long as you give them enough fair time to accept or refuse the challenge). I suggest you make all challenged non-refusable. This also brings us to a point, clans are meant to help it's members. Organize groups with lower to higher levels for RDing, etc. 2) Organizing events can be simple, like a clan only PK event. The leader(s) will be required to only watch the event as to determine a winner. Because of this it may be necessary for fights to be one V one. They can also include none-wizard related activities. Like writing short stories, drawing pictures, etc, making HoF images for the clan to use, etc. Having clan only HoF pics will be a good motivator for people to join the clan. 3) Maintaining other clans is difficult. You have no control over another clan, but one thing you can do is to NOT completely destroy and demoralize them. Also, you can make different branches of your own clan. Example: The clan that I refuse to start, but had plans for was based off of my website (www.freewebs.com/necropoliss/) The idea was that there would be several different Kings to the Necropolis, at few as 5 and as many as 10, also we would always allow for more. Players would be allowed to join any of the kings. They could join me, player B, player A, etc. Each King would in a sense be his own clan, have his own rules, systems, etc. At the same time all the kings would be a part of 1 clan. This does a few special things. One, it allows you to have clan fights within your own clan, thus making you less self destructive. It also lets you have a measure of control over other clans. The downside, each clan within your clan would need at least 5 players to be slightly active. At 5 leaders that is 30 players (Counting the leaders). That is your current entire wyvern database right there. Making this clan system almost non-functional in todays wyvern. Leaders of clans should always be asking themselves. Why should players join my clan? You can offer a lot. The chance for stories, events, games, levels. Another thing I would have done with my "clan" Upon joining, each member would be required to submit a short story on how they became an "Undead" The theme for my clan. This would be to provide a background history to the clan, as well as content for the site. My last piece of advice. . . experiment.
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“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#2
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Clans would be a nice add on when it comes down to clan battles and such. I don't like the idea of having more than 5 or 7 players in one clan though. Wouldn't be that cool.
How I imagine this, is basically another word for a group. Except the group doesn't separate after a reboot or someone logs off or something. Sounds like it would be a fun add-on. |
#3
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It would Rarkvar, but if it happened in game there should probally be more requirements than that. Like a money fee or something similar, like guildwars, considering how low the player base is. Either way Salkand isn't talking about an actual feature update but just advice on making a player run clan that isn't official in the game, unlike what your talking about. |
#4
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Ok,
I have 2 things I need to do in this post. Number one, explain a new method of making a self-sufficient clan, that is more likely to survive in todays wyvern. Number two, to advertise my own new clan (OMG HE IS AT IT AGAIN). Ok, another method of making a clan that won't self destruct on itself is to give your clan a purpose that has nothing to do with fighting or killing other clans. Example A "Dragon Hunters" Clan. The goal is to see how many ADs one can kill. . . Rather simple. Now, my new clan ^_^ *grins evilly* beware Wyvern for a new almighty power had emerged in wyvern! We are known as the Immortals of Wyvern! And we like previously mentioned above have NOTHING to do with other clans! Seriously, the whole point of my new clan is to write wyvern stories. Although any individual member can PK with other clans if he/she wants. The clan itself does not indorse any competitiveness in wyvern. Because of this I will actually let Wizards join if they want, but let me redefine the word join. All you have to do to join is write a story and have it accepted. The story has to be about how you character obtained immortality (Except wizards who are already immortal and can write about a subject of their choosing). There is absolutely no members list. Having your story uploaded to the website is your official acceptance. There are no ranks, no long list of members, etc. We WILL have an editors list though. You do NOT have to be a part of the clan to be on the editors list. You just have to be willing to have an email on the website and be willing to edit stories that people will send to you. I'll even allow writers to rate their editors. The website is: www.immortals-of-wyvern.com
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“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#5
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May I comment on your list or maybe help you improve it.
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Example: You could have squads fight each other to determine the superior squad. Last you can add that you could always keep track of the scores for fun. Quote:
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Example: In a clan I was in, my leader used to draw these nice works of art. Eventually, I started to draw on Starcraft too and got really good as well. I followed in his footsteps because he was a good role model. You could say Rhialto is a role model for many Wyvern artists out there. Quote:
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I will give an example. Example: Try risks in your clan, but do not break Wyvern's rules. A risk as in host something only half the population will like. If it succeeds keep on going. I hope I helped you Salkand. Most of this guide was nice, but there were some errors in my opinion that should be fixed. I hope this helps you out. |
#6
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Considering I was along for a considerable part of Salky's clan ride, I've learned a bit with him, and although I'm sure that he will respond to this sometime, I'm just itching to to point out a few things in your comments:
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I hope that helps you understand what Salky is saying here. I also hope that I made no errors in these quotes. I also hope that what I said about the past clans clans was accurate. Please correct me if I got something wrong, eh Salkand? I'm not that smart, and I have a bad memory, so I'd really like to be enlightened. Last edited by Zeofar : 06-09-2009 at 12:21 AM. |
#7
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Actually Zeofar, you got most of your information prefect, quite a memory. The only thing was that the DE had well over 40 members, had I not eliminated a lot of inactive members who I hadn't heard from, we would have spanned more than 150 members.
__________________
“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |