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  #1  
Old 04-23-2008, 04:20 AM
Jacksparow Jacksparow is offline
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Join Date: Apr 2007
Location: United States
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Default Builds! (zomg)

I'm sure a lot of people may, or may not be mad at me for this, but I'm not giving away the more secret builds I have

Full Heal Rakshasa Caveman
25 unarmed
17 incantation
13 strength
10 lore
9 meditation
1 merchant

Mana shielding halfling/human conjurer
25 whips
20 death
0 air (I did type this right)
9 enchant
13 strength
7 spirit
5 lore
10 fire
5 meditation
5 life
1 healing

Mana shielding human Paladin
25 swords
20 Find weakness (can be replaced for elements [resists])
13 strength
5 healing
7 spirit magic
20 meditation
3 healing
5 Lore
2 fire

Blackbeard's current build (not all that great)
25 clubs
13 strength
5 merchant
18 meditation
10 healing
4 find weakness

Halfling/human mage
24 fire
23 water
6 spirit
13 meditation
8 life
12 evocation
11 lore
3 healing

Giant/Dwarf Paladin
25 swords
13 strength
14 incantation
10 lore
9 meditation
4 merchant

Magic whip Mage
25 death
25 whips
15 fire
5 life
5 air
10 meditation
13 strength
2 merchant

Naga Monk
25 unarmed
8 strength
14 incantation
10 lore
18 meditation

elf (purist) Archer
25 Ranged
20 Find weakness
12 spirit
5 lore
10 meditation
3 healing

I'm sure this is more then enough for people to work off of. also these may or may not be the best builds for the levels, so tweek to your liking.
  #2  
Old 04-23-2008, 03:58 PM
Jessikha Jessikha is offline
 

Join Date: Feb 2008
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Most of those builds are good to go off of except (most prominently) the conjurer build. There are several little nuances you left out that would make that build painfully slow to play, and easier to be killed.

However, the only correction I'll offer publicly is that you'll need more than 5 meditation with mana shield. Trust me, try 14 trained (with +5 guild bonus, that's 19 med or 20 mana every 4ish seconds).


Edit: I originally read the build has having 9 meditation trained, when it actually had 5 trained! That's WAY too little for any mana shielding build.

Last edited by Jessikha : 04-23-2008 at 04:01 PM.
  #3  
Old 04-23-2008, 04:56 PM
Penny's Avatar
Penny Penny is offline
 

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Quote:
Originally Posted by Jessikha View Post
Most of those builds are good to go off of except (most prominently) the conjurer build. There are several little nuances you left out that would make that build painfully slow to play, and easier to be killed.

However, the only correction I'll offer publicly is that you'll need more than 5 meditation with mana shield. Trust me, try 14 trained (with +5 guild bonus, that's 19 med or 20 mana every 4ish seconds).


Edit: I originally read the build has having 9 meditation trained, when it actually had 5 trained! That's WAY too little for any mana shielding build.
Not if you use elixirs. ^_^ Or mana potions. Or whatever.
  #4  
Old 04-23-2008, 10:34 PM
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Mustard Mustard is offline
 

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Quote:
Originally Posted by Penny View Post
Not if you use elixirs. ^_^ Or mana potions. Or whatever.
THAT would be way too expensive, and it would be like spam healing/or healing pots... hmmmm

I TWEAKED THESE builds

Mana Shield Rakshasa Monk
25 unarmed
13 strength
3 lore
10 meditation
12 spirit
10 fw
2 merchant

Mana shielding halfling/human conjurer
25 whips
16 FW/death
10 enchant
13 strength
5 spirit (imp shield of power
5 lore
15 meditation
5 life
3 healing
3 merchant

Mana shielding human Paladin (i agree with most of this build)
25 swords
20 Find weakness (can be replaced for elements [resists])
13 strength
5 healing
7 spirit magic
20 meditation
3 healing
5 Lore
2 fire

Blackbeard's current build (WHERE's THE LORE!!!)
25 clubs
13 strength
5 merchant
18 meditation
10 healing
4 find weakness

Halfling/human mage
24 fire
23 water (glacier (weapon) and shield of power i'm guessing?)
5 spirit
13 meditation
6 life
12 evocation
2 enchantment
11 lore (8 if you prefer using pris shield pots and not destroying loot)
3 healing

Giant/Dwarf Paladin
25 swords
13 strength
14 incantation
10 lore
9 meditation
4 merchant

Magic whip Mage
25 death (i would use 24 fire or 23 if death cause it's only good till ur lvl)
25 whips
15 fire
5 life
5 air (you don't need that much air me thinks)
10 meditation
13 strength
2 merchant

Naga UNGUILDED =)
25 unarmed
15 strength
9 incantation (i have 5 imp crowns on my naga soo...)
10 lore
15 meditation
1 merchant
  #5  
Old 04-08-2009, 01:34 AM
stonrownr stonrownr is offline
 

Join Date: Apr 2009
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Default question about blackbeard's build

Mana shielding halfling/human conjurer
25 whips
20 death
0 air (I did type this right)
9 enchant
13 strength
7 spirit
5 lore
10 fire
5 meditation
5 life
1 healing

Whats the 9 enchant for? Shouldn't it be conjuration?
  #6  
Old 04-08-2009, 08:16 AM
Machuno Besar's Avatar
Machuno Besar Machuno Besar is offline
 

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Location: Besar Castle
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GJ on wasting 5 skillpoints on the human mana shielding paladin.
  #7  
Old 04-08-2009, 06:42 PM
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Frosten Frosten is offline
 

Join Date: Jun 2007
Location: United States
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Quote:
Originally Posted by stonrownr View Post
Mana shielding halfling/human conjurer
25 whips
20 death
0 air (I did type this right)
9 enchant
13 strength
7 spirit
5 lore
10 fire
5 meditation
5 life
1 healing

Whats the 9 enchant for? Shouldn't it be conjuration?
The 9 enchantment is no typo. It is for resists, since conjurers get -10 enchantment.
13 strength? that's pretty much overkill, and also you only need 9 fire for immunity with a ring. You could probably throw 10 of those strength into fw or water, and simply cast a +3 strength spell or use a +5 strength pot with a strength girdle if you are too worried about it, which would still amount to 10 strength if you did that. Finally, conjurers only really need 5 spirit as a human, but need 7 as a halfling. Because of this, healing should be higher (like 5 or 6) or else you'll be waiting a longgg time to get your hp back once you're past level 20.
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Shoot (Rakshasa Caveman) (level 26)
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Patron (Human Conjurer) (level 25)
Dboss (Halfling Rogue) (level 25)
  #8  
Old 05-12-2009, 03:59 PM
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Ploog Ploog is offline
 

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Lol is all I have to say about this thread. Good times.
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