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  #1  
Old 08-04-2007, 09:22 PM
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while looking through the old guild rules, i came across this in the mages guild section:

"We are currently considering adding specializations to the Mages Guild, so that you can become a Fire Mage, a Summoner, or a specialist in any other Magical Art or Element. We have not yet decided how this will work, but you should expect it to happen sometime this year."

are you guys going to still implement this?, or is it not possible?
  #2  
Old 08-05-2007, 12:58 AM
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That would be really cool but how would it work out, i mean would you earn the skill points in said class or would you get a lump sum apon your choice i mean and then how would it work for those alreading in the guild?
  #3  
Old 08-06-2007, 08:52 PM
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two things would have to be done for that to work. One you would need to get a skill point per level. two, getting skills above your level will have to actually COUNT. That's right, a lv 25 mage with 30 fire (25 trained 5 magic effect) actually only has 25 fire...it's evil.
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  #4  
Old 08-06-2007, 10:01 PM
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Yeah that would work but then what about mr happy up there and his death up there
  #5  
Old 08-07-2007, 01:20 PM
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death would be a hard one, because it would only make sense that a fire mages gets added resist to fire, and weakened resist to water right? Well, since life spells are mostly healing, it wouldn't make work for a death mage to kill themselves with healing spells. Although it does make sense... You could add a death spell that heals, but make it a high mana and costly reagent. So that they can still heal, but not in a spaming way...Other then that you would all just be killed by mr Death Mage, mwuahahahaha.
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  #6  
Old 08-07-2007, 06:37 PM
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Yeah that sounds like a good idea but idk what about air and earth, Would for air you get Air res but increased damage from earth things and vis verse, but then what about the other elements how would they work?
  #7  
Old 08-07-2007, 08:21 PM
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Quote:
Originally Posted by Salkand View Post
two things would have to be done for that to work. One you would need to get a skill point per level. two, getting skills above your level will have to actually COUNT. That's right, a lv 25 mage with 30 fire (25 trained 5 magic effect) actually only has 25 fire...it's evil.
I'm no authority or anything, but are you certain? I had a halfling that got his death over his level through magic effects, and I know that magic whip takes two hands once a certain amount of death is reached. If someone could tell me how how much death it takes, I would have a pretty good idea whether death after his level was counting. Or, of course, if your sources are reliable then I would have a good idea.

They've had that specialist thing on the guild page for what seems like years.
  #8  
Old 08-07-2007, 11:12 PM
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What about choosing an Art as well in the guild and such?
  #9  
Old 08-07-2007, 11:39 PM
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If it were to ever be implemented(don't hold your breath ) it would probably be implemented into the game in a way much similiar to the ranger/conjurer guild.
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