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Life and Times of the Human Axe Master
So I decided a while back that I wanted to give Axemen a shot. I decided that I would make the character as closely oriented to my percieved direction of wyvern development. I also did not want to use spells to heal and clovers being dificult to find and all. I ended up with this.
Basik: currently 22 Axes = 20 Healing = 12 Meditation = 15 Strength = 15 Find Weakness = 10 Smithing = 8 Admitadly I wanted a more Ideal set with Axes = 22 Healing = 20 Meditation = 20 Strength = 15 Find Weakness = 11 But I decided to be able to smith axes for low levels since there are NO axe smithers on when I am. My over all observations with my build. I use mana shield potions to give myself more hp and faster regen rates. This is possiably overpowered/unbalanced, but until AC is fixed I feel it is the best option short of Full healing. And since I believe full healing is not and never should be for meleers... I do RD with this build and am unstopable (well verry near so) with a resist mage casting resists on me. I use a lot of bungle armor since I don't cast any spells, and with only 30 agility I can kill monos. This is nothing more then proof that healing nerf hasn't adversly affected the game. A lot of players were just plain too lazy to convert to the new environment, which is a tragedy. I have talked to a lot of new players and they don't have trouble fighting once they get to level 5 and have trained. Which was almost the same back durring spam healing.
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My Alts on Wyvern Narhalles - Rak Tiger - Cavies - level 22 Sihon - Stone Giant - Unguilded - level 21 LifeLine - Pixie Swords man - Unguilded - level 12 EgoMachine - Halfing Whipper - Unguilded - level 19 IC - Frost Giant - Unguilded - level 10 StaticS - Storm Giant - Unguilded - level 16 |
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