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Old 11-16-2010, 10:17 PM
Fergy Fergy is offline
 

Join Date: Aug 2008
Fergy has just set foot in the Tutorial Tower
Default Jack of all trades

I decided to make a char to test out the berserk spell. Surprisingly it works as well in game as it does on paper. He's only lvl 20 right now, but I feel it's a strong enough build to share (mid lvl's were very tough, now it's rather tame).

{warning: My definition of effective is very different than others}

Human Conjurer:

Current Equipment:
Magic Whip (with Flame Blade)
Shield of Power
Amulet of the Falcon
Imp Crown
+2 Mail of Grael
Girdle of Strength
Elven boots of agility +8
Fancy white gloves of agility +9
+2 bracers
Ring of Cold Resistance

Skills:
Fighting:
Whips: 17 (all from training, 3 from natural ability, -3 from magical effects)
Strength: 14 (all from magical effects)

Elemental Magic:
Fire Magic: 16 (15 from training, 1 from magical effects)
Water Magic: 5 (4 from training, 1 from magical effects)
Air Magic: 8 (4 from natural ability, 4 from magical effects)
Earth Magic: 2 (1 from training, 1 from magical effects)
Death Magic: 5 (3 from natural ability, 2 from magical effects)
Spirit Magic: 6 (4 from training, 2 from magical effects)
Mind Magic: 8 (6 from training, 2 from magical effects)
Life Magic: 5 (3 from training, 2 from magical effects)

Magic:
Enchantment: 5 (9 from training, -5 from natural ability, 1 from magical effects)
Conjuration: 1 (all from magical effects)
Lore: 7 (all from training)

Survival:
Healing: 5 (all from training)
Meditation: 8 (5 from training, 3 from natural ability)
Dodging: 17 (all from magical effects)

Misc:
Merchant: 4 (all from training)

Other skills:
Other melee: -8 (-5 from natural ability, -3 from magical effects)
Evocation/Incantation: -4 (-5 from natural ability, 1 from magical effects)
Sneaking: 2 (all from magical effects)

Resists:
You are 45% resistant to shock.
You are 45% resistant to fear.
You are 90% resistant to slow.
You are 80% resistant to cold.
You are 85% resistant to fire.
You are 90% resistant to paralysis.
You are 90% resistant to petrify.
You have no vulnerabilities.

Useful Aliases:
alias f1 cast magic whip; adjust magic whip 0
alias f2 cast flame blade
alias ` cast resist fire; cast resist cold; cast resist shock; cast resist petrify; cast bravery; cast free action; cast resist paralysis; cast regeneration
alias shift.` cast mana shield
alias shift.f1 cast see invisible; cast darksight; cast xray; cast strength
alias shift.f3 cast berserk
alias f3 dispel berserk
alias shift.r cast flame shield
alias r dispel flame shield
alias v cast glimpse
alias w get unicorn from more; apply unicorn; put unicorn in more
alias q get portable hole from more; apply portable hole; put portable hole in more
alias shift.q exit
alias 1 cast resist fire
alias 2 cast resist cold
alias 3 cast resist shock
alias 4 cast resist petrify
alias 5 cast free action
alias f6 cast bless
alias id identify
alias idinv identify inv
alias gw rangerwho
alias gt rangertell
alias mw mapwho
alias mt maptell
alias p loot corpse 1; loot corpse 2; loot corpse 3; loot corpse 4
alias tnl tnl; guildscore
alias time get game-o from more; time; apply game-o; put game-o in more
alias i n
alias k s
alis j w

Future plans:
Full guild: +2 Whip/Death/Meditation, +1 Air
lvl 21: +2 fire; +2 water (90% resist fire/water)
lvl 22: +4 lore (prismatic shield)
lvl 23: +3 whip, +1 fw
lvl 24: +4 FW
lvl 25: +4 whip

Wants:
Ring of omni-magic x2 (Better Prismatic shield (& magic whip) w/ same resists)

Other Ideas:
This build with a little modification could make an excellent resist char.
Currently he has 4 merchant, which will be phased into spirit traveling when minimizing exp loss becomes more important than gaining money.

So, have fun... (I don't expect anyone to try this)
 


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