Perhaps easier and better-looking on-screen would be to include in a character's close description (right-click) their physical status - at twenty-five per cent damage, it might read "<character name> is somewhat injured," while at fifty per cent it might me more along the lines of "<character name> is badly injured" all the way down to "<> is seriously injured" to "<> is near death."
Something you said in your post reminds me of a qualm I have with Wyvern - there is no place for a dedicated healer. Parties don't generally need them. Wyvern, actually, seems poorly built for the party mechanic, at that. There is little reason to create a character whose purpose isn't to deal massive amounts of damage while taking or avoiding reciprocal damage. There's little place for a Bard-like character in a party; no area-of-effect buffing spells beneficial to the party, such as increased to-hit, armour-rating, skill-checks . . . no Paladin or Cleric holy protective auras . . . . Perhaps a short-ranged (3x3) area-of-effect healing spell could help with this sort of thing, but it most certainly wouldn't be a huge fix. Decreasing the rate at which character's are able to heal - or finding other ways to subject them to harm (more deadly or debilitating poison damage, for example) could increase the effectiveness of the non-combatant healer character.
On a side-note, do healing spells currently damage creatures of the undead variety?
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