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Suggestions Post any suggestions for new Wyvern content here that is too complicated to explain in the idea log or that you want to first get feedback on from other players. |
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#61
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I'd love to continue this here, but I owe Tesh. so I'll have to decline, even though I was having a blast besides, I don't want to get banned...
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#62
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Talk sense into me. Right.
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With 0 life, it would give x1.2 your current healing, and with each additional point of life, would go up by .025%, so... 5 life- 1.325 10 life- 1.45 15 life- 1.575 20 life- 1.7 This way, the only people who get more out of the spell are the people who dedicate themselves into life magic, so it works like other magic types. Although those numbers are a bit low, so maybe make each increase .03% per level. |
#63
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Life magic was not intended as a stand alone element. It was never meant to give ultra awesome attacks and buffs, but merely extend the lengths of said buffs and increase the effectiveness of healing. However now that healing has been nerfed, a large portion of what made life magic usefull has been lost, yes it does need some upgrades, but none of which should be powerful attacks. The only way a life magic spell should deal a lot of damage should be if you fighting an undead monsters, and you could possibly include demons in there.
As for the regeneration idea, its okay, but it wouldn't help that much because in order to get decent benefit out of it, you'd have to sink a lot of points into both the healing skill and life magic.
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There's no harm in you being wrong, but when I'm wrong hundreds of people may end up in trouble...... |
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