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Suggestions Post any suggestions for new Wyvern content here that is too complicated to explain in the idea log or that you want to first get feedback on from other players.

 
 
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  #1  
Old 05-18-2009, 12:20 PM
Mustard's Avatar
Mustard Mustard is offline
 

Join Date: Aug 2007
Location: Somewhere where internet connection will not support wyvern
Mustard has just set foot in the Tutorial Tower
Default New Guild(although there have been many) (staff) guild

Healers/Staves Guild

Level Title
1 Para Medic
2 Medic
3 Healer
4 Medicine man
5 Nurse
6 Doctor
7 PhD
8 ...
9 ...
10 ...
The Healers Guild is located in the city of Black Rose. The guild admission requirements are:
you must pay 100,000 gold coins
you must be at least 10th level
you have to have solved the ________________
Upon joining the Healers Guild, you receive:

-10 in Evocation and Conjuration
-10 points in all forms of combat besides staves
-10 in death and spirit

the first-level skill bonuses (see below)
access to an Healers Shop with special Staves and healing spells
the ability to wear Healer only armor, available in the guild shop

Humans who join the Healers Guild get the custom images (priest pic)

As you advance levels in the Archers Guild, you receive:

+1 in Staff weapons for every level
+1 in Healing at levels 2, 4, 6, 8, and 10
+1 in life at levels 5, and 10
+7% SP so at lvl 10 70% SP added

To gain Guild Experience as an Healer, you must kill monsters using Staffs or group with another player.

Healers would be able to use any of the heal spells at any level to heal other players, or heal wave or other new heal spells

Healers would be able to purchase the staff of life for 1000k at the guild shop
Healers staff would give +2 to life +20 Mana and would be indestructable, would be only as strong as a regular staff.

Healers Robe 20 SP 2 to healing skill +1 incantation

Just a thought, more of a support/resist player than anything
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  #2  
Old 05-18-2009, 07:10 PM
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Morphan Morphan is offline
 

Join Date: Jan 2009
Location: SPAM Headquarters (yes, it smells like SPAM)
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"As you advance levels in the Archers Guild, you receive: "

I thought it was the Healers Guild!
  #3  
Old 05-22-2009, 08:53 PM
Vigilance Vigilance is offline
 

Join Date: May 2009
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No point in having the Healers guild give healing at each level or w/e. Instead it should be meditation.
  #4  
Old 05-22-2009, 10:05 PM
toxic toxic is offline
 

Join Date: May 2009
toxic has just set foot in the Tutorial Tower
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No. There is no point in having a new guild, what so ever.

Wyvern 2 is going to come out, and in that there will be plenty more(Read about Wyvern 2 to find out, Arilou's thread).

It is simply unnecassary for a new guild to be made. Also, many of the wizards might be busy with the making of "Wyvern 2" so they will not have time.

And no offence or anything, but the idea of a healing guild is foolish. Healing could be done with spells, and in that guild, they don't give that?

Also, the monk's guild is VERY much like healing guild other than the fact of unarmed, etc. The healing bonuses are same, so are the Life(I think), so you're idea will not be approved of a wizard, in my opinion.

-Toxic
  #5  
Old 05-23-2009, 12:13 AM
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Hamel Hamel is offline
 
Join Date: Apr 2007
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Wyvern 2 was a April Fool's day joke.

The monk's guild is not at all similar to the guild that Mustard is suggesting. The monk's guild give +10 healing, not +5, and gives -5 life, not +2.
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  #6  
Old 05-23-2009, 12:30 AM
Zevran Zevran is offline
 

Join Date: Dec 2007
Location: Stoneybrook
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Quote:
Originally Posted by Mustard View Post
+7% SP so at lvl 10 70% SP added
That's more than mages get. :/
 


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