|
Suggestions Post any suggestions for new Wyvern content here that is too complicated to explain in the idea log or that you want to first get feedback on from other players. |
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
Quote:
magic that has to do with the protection and creation of life. I repeat: magic that has to do with the PROTECTION and creation of life. PROTECTION. now, summoning is in a sense defensive, since it puts a meat shield between you and whatever foul monster you're fighting. so life blade is the only purely offensive spell in life magic. by your logic: water contains water walk, and is thus both defensive and offensive and therefor support. air contains invisability (very defensive) and fly, and therefore contains both defensive and offensive elements and is therefore support. fire contains resist fire, and is therefore support. earth contains offensive spells like sandstorm and petrify so it's not densensive: it's support. death magic has a summon, so it is support. and mind and spirit are defenatly support. combat skills help you kill monsters faster, which makes them both defensive and offensive, and therefore support. wearing armor increases your stats and helps you live longer and attack more often, and is both defensive and offensive and therefore support. every skill in wyvern is "support" because every skill helps you in some way. anything that helps you in any way is "support". support is a very broadly defined term. heck, monsters help you gain xp, so monsters are support. see the problem? however, skills in wyvern can be classified as supporting you primarily defensively or offensively. water, air, fire, and death are primarily offensive. earth, life, and spirit are primarily defensive. mind is pretty balanced between the two.
__________________
Wisdom is all you'll ever need to get all you'll ever want pardon my atrocious spelling and grammar this is a cool forum if you play magic: http://realmtg.freeforums.org/index.php and tell them Tensu sent you! |
#22
|
|||
|
|||
This is my personal philosophy on schools of magic: It should be viable to make a mage specializing in any school; each specialization should play differently.
So, for example, mind magic meets this, as it is viable and unique (although not easy) to make a mind mage. Death is viable and less unique, while fire, water, and air are viable but not unique at all. Meanwhile, a life specialization may be fairly unique, but is no longer viable. (I'm not sure about Earth.) I have a halfling training to become a Ranger Conjurer with IIRC 15 or so Life ATM. 17 Life is needed for a Ghast as opposed to 15 Death. However, I decided that was worth it as I get strong healing in the process which is more efficient than mana shield (makes one point of mana worth more than one point of HP). Now that healing is removed, there's virtually no advantage to keeping all that life rather than untraining and putting the points in Death. Not only do I need less to get a Ghast, but I also get a host of other useful spells along with it (not least of which is a souped-up Magic Whip, to complement his 15 Whips skill). As far as I can tell, the problem is spam healing, not healing -- if it was healing, then why may 500 HP giants still use Heal? A timer would directly address the spam healing problem. Also, more could be done to make Life a unique and viable path. While reading the first few paragraphs, of the initial posts, I thought about a possible RPG version of the Celestial Armor spell from Heroes of Might and Magic IV, which turned out to be identical to the overhealing idea.
__________________
I don't need a name. My ego is to big to have an address. |
#23
|
||||
|
||||
Quote:
All elements have aspects of defense, offense, and support. Some focus on one in particular. Fire=Offensive Water=Offensive Air=Offensive/supportive Etc. Life=Supportive.
__________________
“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#24
|
||||
|
||||
Quote:
Quote:
what were we talking about again?
__________________
Patriarch :'( |
#25
|
||||
|
||||
"Life - Ghasts (Get Death Magic instead)" - Torock
Actually, life at level 17 can get you monopods with summon monster, which may I add uses a much cheaper and lighter reagent then summon undead. Life is also very good in combination with other elements such as mind. Plus, life gives much longer resists as said before, and thats great for grouping. Really, if you're going to argue about a element sucking, then go complain about earth. The only good things it has to offer are forestry, strength and enchant weapon/armor. PS: This thread is silly. =D
__________________
"You shouldn't go wandering around without your head if you don't want people to start suspecting something." - A sad, strange little man. |
#26
|
|||
|
|||
Quote:
Quote:
Every example you provided is an interpretation that is ridiculously broad. The reason I say life is simply non-denominational support is because 95% of the spells life magic affects are only timers, i.e. it only increases the length of the spells that associate with it. Regeneration has a set bonus (x1.5 your current healing stat); life blade has a set damage boost (I may be wrong on this one, but I've personally noticed no difference in LB's damage from 0 life to 18 life); resists become more powerful from other elements; the only spell that now shows difference with added life magic (aside from a longer timer) above character level 20 are the summon spells. The summon spells (monster, animal) and the healing spells (when still usable) are the 5% that aren't simply timer boosted. Quote:
Focus: Life is simply non-denominational support because 95% of the spells life magic affects are only timers. Timers are neither offensive or defensive (or both, depending how you look at it). |
#27
|
|||
|
|||
Quote:
Really, why do we have the quote button if it's "defamation of character" to use it? |
#28
|
|||
|
|||
Quote:
my use of the support as broad is because support is a broadly definable term. quoth webster's collage dictionary, tenth edition: Quote:
life supports your defensive spells, so it is defensive support, and thereby defensive.
__________________
Wisdom is all you'll ever need to get all you'll ever want pardon my atrocious spelling and grammar this is a cool forum if you play magic: http://realmtg.freeforums.org/index.php and tell them Tensu sent you! |
#29
|
||||
|
||||
Quote:
One, by changing my quote he is insulting me, harassing me and could be spreading rumors all in one miss-quote. (I am also reporting people who miss-quote me when that miss-quote personally effects my character). And I have had enough of Andron, who has continually harassed me.
__________________
“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#30
|
|||
|
|||
Quote:
Sometimes, you take this forum WAY too seriously. And I feel sorry for Andron. You should quit harassing him. [/offtopic] Quote:
2: Perhaps... but I'm not going to spend a whole skill point to get one more hp, are you? BTW, the formulas for heal amounts are: minor: 2+life+1d10 medium 11+life+1d15 major: 21+life+1d30 3: That's my favorite solution, but does this affect anything? The WIZARDS seem to prefer a different solution than R's, but that didn't affect it. |
#31
|
||||
|
||||
Quote:
Quote:
I could say without life, none of us would be alive in the game and if we're not alive we would not be able to attack, so to give us life is to allow us to attack, thus it must be offensive! Do you see why that is a ridiculous argument? The above sentence resembles your argument. Quote:
You may consider timer = neutral to be my opinion, and in a sense it is. However, I support my claim as clearly as possible, and without diverging into ridiculously broad horizons. Looking only at a timer, what would you call it? Not the resist <element> part of the spell, JUST the timer. What is a timer's affiliation, defensive or offensive? It would depend on the context of the spell; however, that wouldn't be unadulterated life. Unadulterated life is composed in majority of timers, which in a pure sense, are neutral. I'm also willing to compromise and refer to life as a "convenience" classification of magic. As a note, all classifications refer to the majority of the effects the element has on its spells. Not all spells, just a majority. Here's the definition of life I see in the player's manual: Quote:
I have no desire to continue this argument, as it seems to have no end. If you are adamant about continuing it, please do so in PM's, as we're deterring from the main subject of the thread. |
#32
|
|||
|
|||
I'd be happy to take this to PMs, but first, I want to respond one more time on the board. because if you get to attack me one more time, it's only fair I get to defend myself one more time. besides, we are not de-railing the thread. this is a topic about the assesment of life magic, and we are assesing life magic.
Quote:
the spell lfe magic is supporting is a defensive spell. thus life is defensive support. I don't know what makes you think life has as many offensive spells as defensive ones. let's compare: defensive: resist fire, water, air, magic, petrify, confusion, paralasis, fear, regeneration offensive: life blade last time I checked 9>1. and for the last time, I use the word support in a broad sense because support is a broad word. support is in the same boat as nature. almost everything can be defined as supporting something. therefore, it is stupid to say something is "just support", because that could mean anything. rather, we say what it supports. and life magic supports your defensive spells as per definition #6, and is therefore defensive. thus life is not non-denominational. if it is your opinion that life is non-denominational you can maintain that and argue it as adamently as you like. but you'll still be wrong and I'll still be right.
__________________
Wisdom is all you'll ever need to get all you'll ever want pardon my atrocious spelling and grammar this is a cool forum if you play magic: http://realmtg.freeforums.org/index.php and tell them Tensu sent you! |
#33
|
|||
|
|||
Quote:
|
#34
|
|||
|
|||
every "adress" you made was just systematicly debunked. I have explained quite clearly that you are wrong and why you are wrong, and all you have responded with is "don't se the word support properly" and "stop using logic, my opinion is law". it has become very clear to me that you do not know what you're talking about. I'm not angry, but you do need to stop talking.
__________________
Wisdom is all you'll ever need to get all you'll ever want pardon my atrocious spelling and grammar this is a cool forum if you play magic: http://realmtg.freeforums.org/index.php and tell them Tensu sent you! |
#35
|
|||
|
|||
Quote:
Life only affects the timer. Life only affects the timer. Life only affects the timer. The timer is life's purpose; this, IN MY EYES, is non-denominational (or dual) support. If you want to try and argue that the timer is defensive support, go ahead. At this point I'm pretty sure you will never stop arguing it (or give logical support). I will ONLY respond to your next post if you "adress" the following issue: - Life only affects the timer ~95% of the time, and a timer is not defensive or offensive (or is both, however you want to word it), thus life is just support. (Note: Before the healing nerf, life would be defensive because healing worked. I'm arguing of its neutrality now because of lack of said healing spells at level 20. It should be the way you argue it to be, but recent nerfs cause it to fall short above level 20). |
#36
|
||||
|
||||
What Jessikha wrote above made sense.
I have two questions: 1) When a person casts resists on someone else, relogs, and then dies, would the resists fall? 2) For the water-breathing spell, do both the elements (water and air) prolong the resist?
__________________
Breakdown: Achiever 26.67%, Explorer 80.00%, Killer 6.67%, Socializer 86.67% |
#37
|
|||
|
|||
Quote:
2) I know air increases duration, and I assume water does too. Honestly, what else could water do for the spell? |
#38
|
||||
|
||||
This argument is funny. What difference does it make if life is defensive support, or general support? Either way its not a main element which makes it secondary and thus, less important roleplaywise. Same goes with death, thats why death mages are quite unique, as would be life mages.
Given, life magic has next to no point in being in the game at the moment, as it would make more sense for enchantment to affect the length of an enchantment spell. Life needs some new spell that is effective in some way to make it part of a proper RPG. Any game Ive played had life referring to survival, and death to killing things in cruel ways. Death seems to be down pat, but life needs to be spruced up. I would propose some kind of wave style healing spell that would allow players to heal party members. That might make the paladins guild a bit more exciting and creating healing classes so creating nigh invincible characters is no longer a must. |
#39
|
||||
|
||||
No, resists, most of them are dispelled if the caster dies, I know they still work if the caster logs, but I don't know if the cast logs then reconnects and dies...I would have to look into that.
__________________
"Big Brother in the form of an increasingly powerful government and in an increasingly powerful private sector will pile the records high with reasons why privacy should give way to national security, to law and order [...] and the like." - Justice William O. Douglas "Any society that would give up a little liberty to gain a little security would deserve neither and lose both." -Benjamin Franklin |
#40
|
||||
|
||||
No, no you're not.
Also, posting about something in a thread you haven't even read just makes you look ignorant. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Life Summoner Build? | cfreak | Wyvern Help | 2 | 10-18-2009 06:02 PM |
The life and times of an obsessed player. | Salkand | Miscellaneous | 16 | 02-12-2009 07:22 PM |
What is your meaning of life, today? | dorion | Chit-Chat | 4 | 04-17-2007 01:20 AM |
If you had one song to describe your life... | Veroule | Misc | 1 | 04-05-2007 09:47 AM |
Life drain spells. | Zeofar | Features and Ideas | 3 | 11-23-2006 03:30 PM |