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#1
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Mage build
Can anyone tell me a good mage build, I know my character isn't new or anything but I just want to know of some stuff I could do for him to possibly make him better. he is a fire/ice mage atm I can't tell the skills and such since i'm unable to log on due to downloading issues.
But let me know whats some equipment and such I could hunt for?
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- Kajarang - Mage - Lvl:25 |
#2
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There are several typical builds to a mage, the two most prominent ones being
fire/water, and fire/death/whip while other combinations such as death/earth, air/fire/water, and air/death has been known to work Typically, all mages use evocations to some degree, hence most train 7 or more evocation at high levels, some going as far as 14. Another common trait is the use of the mana shield spell, an enchantment of spirit. Typical fire/water mages depends heavily on the fireball and blizzard spell, while some occasionally seek aid from other evocations of fire and water such as frost wave, firebolt, icestorm, firespray, and firefrost. Here's a typical skillset for a level 20 halfling with access to no items: 20 fire 20 water 7 life 7 evocation 8 lore 1 enchantment 1 incantation 2 strength 8 meditation 6 to a weapon skill of choice Some very desirable items (in order of availability): wizard's cap (mage guild-only item), ember/glacier weapons (mini quest prize), shield of power/shield of art (miniquest prize), elite wizard robe/ring of enhanced protection (quest prize), imperial crown of samhoc (no longer attainable, but still in the market), amulet of the falcon (lq prize) amulet of the gauntlet (lq prize), and of course, the ever elusive rings of omnimagic (lq prize) And the insanely rare: sokoban wizard items (no longer attainable and very rare), amulet of morgos (only 4 in existance), and fancy red gloves (people think they don't exist), Ruby/Amethyst/Sapphire Platemails (they don't exist...)
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Patriarch :'( Last edited by Warcow : 04-14-2008 at 05:17 PM. |
#3
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I have personally seen a ruby platemail with my own eyes, and yes they do exsist. But they are very rare, and bungle to boot. So they aren't worth their price.
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“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#4
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25 Fire
25 Water 10 Meditation 8 Lore 8 Life 14 Evocation 5 Spirit 5 Merchant 10 meditation will become 20 at the highest rank in the Mage's Guild. The 5 spirit will be 7 (enough for a good mana shield) once you have an imperial crown and shield of power. |
#5
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my mage is lvl21 these are his trained skills
Earth Magic 5 (5 trained) Enchantment 6 (5 trained, 1 magic effect) Evocation 11 (10 trained, 1 magic effect) Fire Magic 19 or 20 (19 or 20 trained) Healing 8 (8 trained) (I don't know if I should keep this much healing) Life Magic 10 (9 trained, 1 magic effect) Lore 5 (5 trained, might need more) Meditation 16 (8 trained, 8 natural ability) Water Magic 16 or 17 (16 or 17 trained) My equipment is semi useful I guess but other migh have different opinions so let me know. Lightweight Elven Boots of Agility +8 Lightweight Elven Cloak of Agility +10 Amulet of Death Protection Elven Wizard Robe Ring of Invisibility Fancy White Gloves Imperial Crown of Samhoc Unicorn Horn Ring of Greater Regeneration btw I haven't played for awhile, what does the omni rings do?
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- Kajarang - Mage - Lvl:25 |
#6
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Quote:
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