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  #1  
Old 06-25-2008, 04:00 AM
Trihedral Trihedral is offline
 

Join Date: Jun 2008
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Default Two Dwarf Builds

I don't know which to choose, I've already put 5 into lore for medium healing but I feel that I should just go for healing regeneration... Which build should I go for?

Current:
Axes: 11 (6 from training, 4 from natural ability, 1 from magical effects)
Blacksmith: 4 (all from natural ability)
Find-weakness: 4 (all from training)
Healing: 7 (all from training)
Jeweler: 1 (all from natural ability)
Lore: 5 (all from training)
Meditation: 4 (all from training)
Merchant: 3 (all from training)
Strength: 14 (10 from training, 4 from magical effects)

---------------

Lvl 25:
25 Axe
19 Incantation
13 Strength
10 Find Weakness
5 Meditation
3 Merchant

or:

Lvl 25:
30 Axe
20 Strength
12 Healing
10 Find Weakness
3 Merchant

Any suggestions or builds appreciated.
  #2  
Old 06-25-2008, 11:00 AM
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Crier Crier is offline
 

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Don't forget about guild bonuses, they give you an extra 20 axes (meaning you only need to train 26) and guve you an extra 5 healing (could use those points to get 19 fw in bottom one, or the 10 lore you need to use heal in the top one)


EDIT:::Why on earth would you TRAIN 20 strength? You only need to train 13, use a girdle and potion of strength, that free up another 7 points in strength right there.
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  #3  
Old 06-26-2008, 01:20 AM
Trihedral Trihedral is offline
 

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One of the things I left out was that joining the Axeman guild has penalties towards Incantation and Life...which both hinder healing...
  #4  
Old 06-26-2008, 02:26 PM
Jessikha Jessikha is offline
 

Join Date: Feb 2008
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Let's take a look at each;

Lvl 25:
25 Axe
19 Incantation
13 Strength
10 Find Weakness
5 Meditation
3 Merchant
--
Here, you may consider mana pots as 5 meditation is 6 sp per tick. Girdle + potion for 20 strength, of course, all in all this set is pretty good.

or:

Lvl 25:
30 Axe (25, training past level doesn't work)
20 Strength (13, girdle + pot for 20)
12 Healing
10 Find Weakness
3 Merchant
2 Lore (This is to cast regeneration, which multiplies your current healing skill by 1.5 while in effect)

With 10 spare skill points, you can either take FW to 20 (highest recommended level for that skill) or add more into healing. Either way, you'll still probably need to rely on potions for healing occasionally.
  #5  
Old 06-26-2008, 03:16 PM
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Warcow Warcow is offline
 

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Quote:
Originally Posted by Jessikha View Post
2 Lore (This is to cast regeneration, which multiplies your current healing skill by 1.5 while in effect)


You can't be serious... regeneration is that great?
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  #6  
Old 06-26-2008, 03:24 PM
Jessikha Jessikha is offline
 

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Quote:
Originally Posted by Warcow View Post
You can't be serious... regeneration is that great?
It is that great. If you were to train 20 healing (19 hp per tick) and then cast regen, it could count you as having 30 healing (29 hp per tick). You get the benefit of 5-10+ skill points for only 2.
  #7  
Old 06-26-2008, 03:54 PM
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binsenkind binsenkind is offline
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axes 25
strength 13
healing 15
meditation 10

use mana shield, why throw away so much hp ?

12 points left for what u like
 


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