|
Wyvern Help Ask, answer, and provide information regarding the game or forum. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Two Dwarf Builds
I don't know which to choose, I've already put 5 into lore for medium healing but I feel that I should just go for healing regeneration... Which build should I go for?
Current: Axes: 11 (6 from training, 4 from natural ability, 1 from magical effects) Blacksmith: 4 (all from natural ability) Find-weakness: 4 (all from training) Healing: 7 (all from training) Jeweler: 1 (all from natural ability) Lore: 5 (all from training) Meditation: 4 (all from training) Merchant: 3 (all from training) Strength: 14 (10 from training, 4 from magical effects) --------------- Lvl 25: 25 Axe 19 Incantation 13 Strength 10 Find Weakness 5 Meditation 3 Merchant or: Lvl 25: 30 Axe 20 Strength 12 Healing 10 Find Weakness 3 Merchant Any suggestions or builds appreciated. |
#2
|
||||
|
||||
Don't forget about guild bonuses, they give you an extra 20 axes (meaning you only need to train 26) and guve you an extra 5 healing (could use those points to get 19 fw in bottom one, or the 10 lore you need to use heal in the top one)
EDIT:::Why on earth would you TRAIN 20 strength? You only need to train 13, use a girdle and potion of strength, that free up another 7 points in strength right there.
__________________
"Big Brother in the form of an increasingly powerful government and in an increasingly powerful private sector will pile the records high with reasons why privacy should give way to national security, to law and order [...] and the like." - Justice William O. Douglas "Any society that would give up a little liberty to gain a little security would deserve neither and lose both." -Benjamin Franklin |
#3
|
|||
|
|||
One of the things I left out was that joining the Axeman guild has penalties towards Incantation and Life...which both hinder healing...
|
#4
|
|||
|
|||
Let's take a look at each;
Lvl 25: 25 Axe 19 Incantation 13 Strength 10 Find Weakness 5 Meditation 3 Merchant -- Here, you may consider mana pots as 5 meditation is 6 sp per tick. Girdle + potion for 20 strength, of course, all in all this set is pretty good. or: Lvl 25: 30 Axe (25, training past level doesn't work) 20 Strength (13, girdle + pot for 20) 12 Healing 10 Find Weakness 3 Merchant 2 Lore (This is to cast regeneration, which multiplies your current healing skill by 1.5 while in effect) With 10 spare skill points, you can either take FW to 20 (highest recommended level for that skill) or add more into healing. Either way, you'll still probably need to rely on potions for healing occasionally. |
#6
|
|||
|
|||
It is that great. If you were to train 20 healing (19 hp per tick) and then cast regen, it could count you as having 30 healing (29 hp per tick). You get the benefit of 5-10+ skill points for only 2.
|
#7
|
||||
|
||||
axes 25
strength 13 healing 15 meditation 10 use mana shield, why throw away so much hp ? 12 points left for what u like |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
QUestions for builds | Dexterity | Wyvern Help | 1 | 09-19-2009 09:58 PM |
Builds! (zomg) | Jacksparow | Wyvern Help | 7 | 05-12-2009 03:59 PM |
Dwarf Fortress | Hamel | Misc | 44 | 04-18-2007 11:46 AM |
Rate the rest of my terrible builds. | Oriso | Wyvern Help | 5 | 01-03-2007 08:45 AM |
Dwarf Building Tips | binsenkind | Features and Ideas | 0 | 11-18-2005 05:29 PM |