Wyvern Forums

Review Wyvern Today's Posts Mark Forums Read Arcade
Go Back   Wyvern Forums > Archive > Wyvern Forums Archive > General
Home Register FAQ Members List Calendar Chatbox Search Today's Posts Mark Forums Read

General For serious discussions about general Wyvern topics.

 
 
Thread Tools Display Modes
  #21  
Old 09-15-2015, 07:54 PM
SlothyJoe SlothyJoe is offline
 

Join Date: Aug 2015
SlothyJoe has just set foot in the Tutorial Tower
Default

Quote:
Originally Posted by Blackbeard View Post
just so you know cobochon, and the sprites in that are all copywritten material.
Yeah, I'm swapping them out already. I just havn't had a chance to build it into a functional model yet
  #22  
Old 09-15-2015, 09:07 PM
Nodlove's Avatar
Nodlove Nodlove is offline
Player Mod
 
Join Date: May 2012
Nodlove has just set foot in the Tutorial Tower
Default

Quote:
Originally Posted by SlothyJoe View Post
I didn't change anything, is there still a weird way of viewing the text?
YouTube

It's just a quick demo, and you have to have those 2 credential files at the root (so C:\*.txt). It should run locally if you'd like to try it yourself, I'm working on getting it to port forward to my home PC and maybe get a ghetto chat server running at least.
Is this socket level programming, or are you using some other protocol (like the Python Twisted module)? Either way, it's good to see someone who's working on a Wyvern mock at least have the client/server model started. I've done simple socket level client/server connections in Python, but I never used Swing enough to get the Jython interface you have here. So bravo! You should keep the videos coming as you make progress.
__________________
And then I wake up.
  #23  
Old 09-16-2015, 09:29 AM
SlothyJoe SlothyJoe is offline
 

Join Date: Aug 2015
SlothyJoe has just set foot in the Tutorial Tower
Default

Quote:
Originally Posted by Nodlove View Post
Is this socket level programming, or are you using some other protocol (like the Python Twisted module)? Either way, it's good to see someone who's working on a Wyvern mock at least have the client/server model started. I've done simple socket level client/server connections in Python, but I never used Swing enough to get the Jython interface you have here. So bravo! You should keep the videos coming as you make progress.
Yeah, it's socket level programming, a little complicated to get to work with queues and what not, but it's semi functional. And it's purely in Java, I'll keep that in mind when I post an update instead of just posting links on the subreddit.
  #24  
Old 10-28-2015, 11:51 PM
Nodlove's Avatar
Nodlove Nodlove is offline
Player Mod
 
Join Date: May 2012
Nodlove has just set foot in the Tutorial Tower
Default

Quote:
Originally Posted by SlothyJoe View Post
Yeah, it's socket level programming, a little complicated to get to work with queues and what not, but it's semi functional. And it's purely in Java, I'll keep that in mind when I post an update instead of just posting links on the subreddit.
Jython is fantastic. You should check it out. It has all the awesomeness of Java with the ease-of-use of Python.

As some of you know, Joe has been working on a game, but I've also been working on a game in tandem, it's called "Sword and Spell." It's a Roguelike.

So to answer the original question, I would consider myself an intermediate developer, I've had a decade of experience playing around with programming, a couple years of experience as a professional graphic artist, a few years of hobbyist digital music production, and tons of time goofing off with game engines. That having been said, I can't gauge how long it would take for a professional, but I can gauge how long it would take me.

I've been putting in pretty much full work weeks for a month and a half and "Sword and Spell" is not even close to done (I've only programmed 70+ sprites! Oh noze! xD ). Assuming this is all from scratch with no outside assistance - music, programming, art, game mechanics - a full-on singleplayer Wyvern would probably take a few years for someone at my skill level, considering how much content was in it - original art, gameplay, NPC interactions, and hundreds of maps made by hand). Not to mention all of the concepts Wyvern borrowed from Roguelikes, such as shadowcasting, lightmapping, random dungeons, etc. Then there's play-testing and balancing everything, not to mention thinking out on pen and paper and then actually implementing a good battle system (keeping players' interest is extremely important).
__________________
And then I wake up.
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Been a long time for me kgclutcklufoluf Wyvern Help 0 08-01-2009 04:21 PM
how long has everyone been playing wyvern for? Null General 15 02-11-2007 04:52 PM
Can some1 make me a hof pic Fredd Chit-Chat 0 12-06-2006 11:38 PM
A very long and complicated idea I had.... :D Narhalles Features and Ideas 7 09-07-2006 01:55 PM
Make some new rings! Dorion caun Morgul Features and Ideas 12 08-08-2005 10:44 AM

Wyvern Forums
All times are GMT -4. The time now is 09:30 AM.

Forum: Contact Us - Archive - Top

Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.