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General For serious discussions about general Wyvern topics. |
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#41
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But what good is that? -.-
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#42
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For those very elite few with two shields of power it is very good, for other mages, plat shield and shield of power, or two plats, if you dont melee then might as well get +10 more agil or more magical bonuses.
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#43
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There is also the new Casino shield that must be taken under consideration
__________________
I wonder who has this name as a character 'cause I don't... |
#44
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Ah, shields. It's the choice between dual-shields or +3 Skill Points (Woodland Bow). I maximize damage, so I pick the bow, but at a heavy cost. Still, need as many skill points as possible.
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#45
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to pick up the original topic of this thread...
who's the highest lvl archer active in the game? I don't think there's anyone above 22. You just can't get there....RD is out of the question - you're just asking to die before you get 20 floors down. Even with plat bolts, 38 ranged and 20 FW it still takes ~100 bolts to kill a Reaper - that's a lot of time standing around waiting for them to kill you. It's not just reapers - it takes so long to kill anything really substantial that death is just sure to happen. If you skip RDs you're left with Hentenko, Bietdag, various quest areas...there's just not enough XP per death to make it up very high. I don't want to pull an exile and restart as something else weekly, but archery is starting to feel like it's hit the limit.....an example otherwise would be very welcome. -bitsey |
#46
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Suggestions: Be sure your ranged is maxed to your level. FW doesn't have to be maxed, but the more the better. Use potions of invisibility (or cloak/ring), as it helps even with the higher level monsters that see invisible. Developing a set of hot key aliases to fire multiple arrows will help some of the tedium. Archer is not the easiest to play, but it does require more work to get somewhere. Having a backup weapon or using 2 shields will help in those situations where you are too close to monsters. I use a sword mostly, and have aliases to switch to 2 shields when dealing with recoil monsters (shogs). Lastly, while I did most of my leveling solo, finding a meleer to RD with can be very helpful. They can deal with the monsters up close, while you deal with them from a distance. You might also consider using arrows of returning instead of plat bolts, then you don't have to spend as much time collecting your bolts (or run out of ammo). If you use returnings, be aware that mages and spell casting monsters will destroy them (even in flight). If you want something easy to play, smashing stonies are easy, as are halfling stinkies. |
#47
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What does grouping provide the meleer thought? He doesn't need someone to shoot from a distance, at least not at higher levels.
Mages can give resist, so they are slightly useful in a group, but unless there are monsters that only archers can kill (Or mages) then meleers will not really have a "reason" or "need" to group with anyone else except other meleers.
__________________
“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#48
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I suspect Wyvern will be seeing at least a little bit more skill healing meleers with the full healing nerfs coming up
__________________
"You shouldn't go wandering around without your head if you don't want people to start suspecting something." - A sad, strange little man. |
#49
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I appreciate the words of encouragement....
Realistically, RDs are just out of the question. Especially when you consider expensive, hard to get things like plat bolts - when you die, you can't go back and get them. Seems to me there are a few issues to resolve - perhaps someone has some suggestions: 1) things just don't die fast enough. If they died faster, I'd need fewer resists. I've already max'd ranged and FW so all that's left is rings of perfect archer and leveling. I wonder if there's much real difference between 38 Ranged and say, 45, though... 2) autograb doesn't pick up cursed bolts/arrows. This is just a PAIN. See #1, above, for why things live long enough to curse me regularly. Is there a work around? I pledge my eternal gratitude to the wiz that fixes this.... 3) need for a better resist strategy. Scrolls are too difficult to find to have this as your only source. I need essentially constant resisting and you just can't keep enough around. This leaves two choices: a) cast spells on yourself. archers guild penalty makes this more challenging but with a few more skill points it could be overcome. b) totally item based (with rare scrolls to help when fighting the big bad). How would you do this? Red DMS & shield (the other being +10agi skull), rings of cold & petri, dpro ammy? chiller bracelet (if you can find one)? What's left? The crux of the problem is that (I'm sure, by design) there are no items that have more than one of the following propetries (elemental resists, non-bungling, +agi) that are wearable by archers. The few that exist are guild-specific for other guilds. Anyone got a counter example? Perhaps the problem is being an elf (ghasp!). Not enough skill pts -> difficult to overcome the guild magic issue, not enough HP -> need for constant resists and frequent deaths. The extra ranged bonus doesn't seem to make up for this as it doesn't translate into killing that much faster... -bitsey |
#50
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Quote:
__________________
"You shouldn't go wandering around without your head if you don't want people to start suspecting something." - A sad, strange little man. |
#51
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I currently have a wood elf I am making an archer (as soon as I do guild quest ), and for killing elves and dragons an invisibility cloak and mana shield suffice. I dodge around the walls and frequently fire arrows when I can't see my target. However, when I have to do RD's with no dodging around walls I am not sure what I will do.
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#52
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Archer is definately not about being fast. If you want fast, play a different type. Archers do tend to be rich since they have few expenses. Quote:
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When I tested ranged going from like 40 to 41 (maybe 30 to 31), I did about 1% more damage. So while it is important to wring every point out of ranged, it's not important enough to use valuable ring slots for extra ranged skills. Human archers have the advantage of weight carrying capacity and 4 skills per level. Halflings have the advantage of natural invisibility (invaluable to an archer even at high levels) and 4 skills per level. If I can do it as a High Elf, then anyone can do it...just dont expect it to be mr speedy moving up the high score list. About grouping with a meleer: As someone pointed out, some meleers have issues with some of the monsters that archers don't have problems with. Otherwise, grouping is just fun. Resists are way over rated. My resist mage is a slower RD'er than my archer. |
#53
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There don't seem to be enough skill points to go around (for an elf, at least). fire/cold resist would only require 1 point for lore which might work. Without either life magic skill or items, though, it won't last long. The problem with getting life magic via items is I have to take them off to actually fight (e.g. resisty things go in those spots). Once you're cursed that's out the window. Quote:
I'm poking around with a halfling archer - it seems it will be much easier (though honestly, I just like being an elf better). Natural invis saves me 500gp per login, and with the extra skill pt/level there's plenty to go around for casting spells. Halflings are overpowered, I suspect... Thanks for the help. -bitsey |
#54
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I don't have any experience with archers, so I'm just BSing, but if I were to play an archer I'd definitely use teleport. My experience has been that many maps are cramped with swarming monsters. Not being able to teleport out of a tight place could easily be deadly. On the other hand, teleport doesn't work everywhere and you can always choose maps that are better suited for ranged combat. I'd combine teleport with the heal spell and the heal spell with mana shield pots. This will hurt your resists, though, since you won't be able to use any DSM. Casting your own resists may be viable, but you'd have to be a halfling and it would take a lot of skill points. Scrolls are good in certain circumstances, but constantly using them is a bad idea. Maybe throwing on a DSM and praying you don't bungle ten times in a row (it's happened to me before with a single bungling item) is your best option, at least for some areas.
Here's a quick halfling archer skillset that probably won't work: 25 ranged 15 incantation 5 enchantment 10 lore 10 life 5 fire 20 meditation 10 strength Before I'd play an archer, though, I'd probably be a halfling in a melee guild with ranged skill trained. As Hamel said, there are circumstances where being able to shoot things from a distance would come in handy when you're a fragile meleer. Ranged damage would suffer from the already poor damage that a straight archer does, but it's definitely a better option than dying and possibly a better option than trying to lure the monster so you can get by it. Here's a halfling paladin skillset that could work: 25 swords 25 ranged 12 healing 20 meditation 8 strength 8 find weakness 2 merchant Quote:
It's a very handy command. |
#55
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The first build needs FW. FW is a must for archers. Strength can be done with pots or spells, but there is no replacement for FW.
There is a plat xbow. I have one, but don't use it as at my level I didn't see any difference between using it and not. |
#56
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does it have the same effect as plat bolts (causes cut damage?)
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#57
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I'm a healing skill archer, healing is equal to my level.
As to reapers, just grab a gold bow and get a quiver with 200-250 lightning arrows. Not too hard. Also, RDs are nothing. You can always fire from a distance and around the doors and corners. What you have to do is just stay out of their sight so they don't move towards you. Works on everything I know of, reapers, ghasts, ADs, it doesn't matter. As a matter of fact, I think archers are the easiest type of character I've ever played. Of course, maybe that's just a fluke. |
#58
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Thanks for the input.
I've made a few changes and it has improved my results, somewhat. 1) swapped ring of cold resistance for petri resistance. Lesson - first prevent the insta death. 2) untrained lore down to 1, put them in healing. Lesson - healing is your friend. If you had enough of it you don't care so much about resists. I still don't have enough here - I'll have to wait to level, I expect. 3) playing with electric arrows. nice. they have the extra bonus of leaving a well lit area. They're a tad pricy, but nothing like the plat bolts and they're more available. 4) swapped wyvern skin robe for red dsm. much better fire resist, though I NEED to figure out a way to fly. Now getting stuck in bear traps/pits is a common source of death. I've done a lot of experimentation in MMA on fire resists. DB kills me more than anything else. I don't get suggestions I've read about 25% fire resist being enough. With +5RedDSM and a mithril ring of fire resist (60% fire resist, I believe), I still get things like this: dragon breath burned you badly. dragon breath scorched you horribly. dragon breath engulfed you in burning flame. dragon breath scorched you horribly. dragon breath burned you badly. dragon breath burned you badly. dragon breath engulfed you in burning flame. dragon breath engulfed you in burning flame. you have died. This is enough to chew through 110 hp and 200 mana shielded sp faster than I can possibly run or heal. If I add even my weak resist spell, it's fine. How are other people living through this? There are a fair number of non-self resisters running around...do you all spend 1/2 your time looking for scrolls? Thanks again.... -bitsey |
#59
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Porti holes are a 1x1 character's best friend, if you think you don't have enough time to run, pop into the hole and wait, with luck the monster you were fighting has wandered off, it not, you had time to heal at least.
__________________
"Big Brother in the form of an increasingly powerful government and in an increasingly powerful private sector will pile the records high with reasons why privacy should give way to national security, to law and order [...] and the like." - Justice William O. Douglas "Any society that would give up a little liberty to gain a little security would deserve neither and lose both." -Benjamin Franklin |
#60
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The best way to stay out of it? Get up to the monster head fast and then stay out of the 1 square that is DB. As an archer....stay far enough away and invis enough (which helps with a few more squares even with high level monsters) that you see it coming and can move out of it before it hits you. This also gets better as you level and have more hp. |
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