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Suggestions Post any suggestions for new Wyvern content here that is too complicated to explain in the idea log or that you want to first get feedback on from other players.

 
 
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  #1  
Old 08-15-2008, 02:37 AM
Dioxide Dioxide is offline
 

Join Date: Jul 2008
Dioxide has just set foot in the Tutorial Tower
Default Oh snap! a new race?

yessss ppl..i had an idea for a new race
Elemental giant
20% fire/shock/cold
-10% petri
3 skill points per level..
75 base hp and + 9 per lvl
about 350-450 str?
20 base mana and +3 per lvl
thats maybe pushing it but +1 to fire/shock/cold? and of course -1|-5 to earth
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2008-11-24 13:50:01 Dioxide – killed by a Poison property for dioxide

Last edited by Dioxide : 08-15-2008 at 02:46 AM.
  #2  
Old 08-15-2008, 02:37 PM
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Salkand Salkand is offline
 
Join Date: Apr 2007
Location: The dark marshes of the southern swamps
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so pretty much it's a combination of all the giants together, minus the stone giant?

How very, unoriginal and over-powered.
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  #3  
Old 08-15-2008, 03:45 PM
Jacksparow Jacksparow is offline
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Join Date: Apr 2007
Location: United States
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Aint gonna happen.

Giants are overpowered as is. So I highly doubt a more overpowered giant then the ones currently out would be introduced.
  #4  
Old 08-15-2008, 05:42 PM
ardax ardax is offline
 

Join Date: Jun 2008
Location: banned
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Quote:
Originally Posted by Blackbeard View Post
Aint gonna happen.

Giants are overpowered as is. So I highly doubt a more overpowered giant then the ones currently out would be introduced.
hey, can I DR it Easy killz? XD
  #5  
Old 08-16-2008, 02:46 AM
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anatil anatil is offline
 

Join Date: Apr 2007
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Quote:
Originally Posted by Dioxide View Post
yessss ppl..i had an idea for a new race
Elemental giant
20% fire/shock/cold
-10% petri
3 skill points per level..
75 base hp and + 9 per lvl
about 350-450 str?
20 base mana and +3 per lvl
thats maybe pushing it but +1 to fire/shock/cold? and of course -1|-5 to earth
Giants are already "elemental" what your trying to suggest is a super mage giant..which is never gonna happen. In order to balance a super mage giant it would have to have low hp and negatives for melee and maybe even strength
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  #6  
Old 09-06-2008, 01:35 PM
Icy Icy is offline
 

Join Date: Jul 2008
Location: Northern USA
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-points to anatil-

Instead of having a super mage giant, go and kill other element giants and see who has a greater percentage of dying.
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  #7  
Old 10-02-2008, 07:05 PM
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Mustard Mustard is offline
 

Join Date: Aug 2007
Location: Somewhere where internet connection will not support wyvern
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You know what would be a cool race? A race that has recoil, i think that would be awesome
  #8  
Old 02-12-2009, 06:47 PM
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Morphan Morphan is offline
 

Join Date: Jan 2009
Location: SPAM Headquarters (yes, it smells like SPAM)
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Default Slightly Overpowered Gigantoid

Not gonna happen! This monster is quite overpowered. It's like a slightly tampered stone giant combined with a pixie who went through therapy. I agree with Salkand. Sorry.

Last edited by Morphan : 02-12-2009 at 11:42 PM.
  #9  
Old 02-12-2009, 10:25 PM
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bullsaxe bullsaxe is offline
 

Join Date: Feb 2009
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Red face

How about a plant *roar* monster ( )? If not it seems like it would make a great LQ monster (Granted you remove some sillyness)
Plant Form - 1 - Level 1-4
--20 to fire/cold
--20 to petrify/death
-Slowed Movment
-5 skill points per level
Plant Form - 2 - Level 5-15
--15 to fire/cold
--15 to petrify/death
-Slightly Reduced Movment
-5 skill points per level
Plant Form - 3 - 15-25
--10 to fire/cold
--10 to petrify/death
-Normal Movment
-5 skill points per level
Plant Form - 4 - 25+
-+5 to fire/cold
-+25 to petrify/death
-Severly Reduced Movment
-5 skill points per level
-Hp + 100
-Strength + 5
-Lore + 3


Spells
Metamorphisis
-Increased Healing
-Increased Mana

Transformation
In an essence it basicly has naga properties, changes to higher plant forms.

Requirments - Levels (5,15,25) Requirment #2 - An item, or a frequent usage of an item, I.E. Water, or perhaps carbon dioxide and sun? Requirment #3 - Must find a mentor (Perhaps a ancient wisdom tree) to teach it, preferably hidden in a really complicated quest, just find one of tesh's that should do the trick.

Enviournment Bonuses
If I remeber right I there is a night and day code in the game, perhaps skill metamorphisis could be toned down significantly once the sun has gone down. Also fighting on grassy terrain they should get some sort of bonus.

Please understand, that this is merley a suggestion. Also the changes are permanent
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Last edited by bullsaxe : 02-13-2009 at 04:20 PM.
 


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