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  #1  
Old 02-02-2012, 09:05 PM
neverquit's Avatar
neverquit neverquit is offline
 

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Default Neverquits's archer build

Its been a while since i posted, this is a archer class i was thinking of doing when wyvern comes back based on a lvl 30 stoney. i want to lvl the stoney but its insane to do random dungeon and melee especially with beefed up death ray, confusion vulnerability to stoneys, and insanity spell similar to fear spell the one reapers started to use. I figured ill do what i did with my naga train in arrows and kill from afar it did wonders for me in random dungeon i was safe and got my naga from 22 to 25 with flame and shock arrows it was slower exp gain but safe gain and a couple of other techniques to get a naga out of a killzone.

*30 RANGE: 20 trained 10 from guild, 30 is a ok of a number for rding but LQ's forget about it max it out for that.
*15 FIND WEAKNESS:
*5 STRENGTH: dont know how much incantation i need to cast strength nor do i know of a earth incantation besides strength didnt copy any information off website incase it went down, also heard a rumor strength doesnt affect range damage FW does i dont know if its true never tested it i guess nows the perfect time as any.
*20 EARTH: -5 guild leaves me 15 if i am correct with guild negative
*10 LORE:
*10 CONJURATION: 10 i think its a safe number for create earth wall spell the sites down so i dont know exactly how much conjuration/lore you need to cast earth wall, and dont know if its a evocation or conjuration spell.
*5 LIFE: for duration of earth wall spell
*5 HEALTH: lastly 5 in health to regenerate hp just using potions stinks at times. Bringing me to barely geting by with 30X3=90 skill points that i have.

For the earth wall i consider it my archery post a barrier to seperate me and the monsters/spells/PK like that crazy dark fear resembling type spell reapers have started using. I could also use it to block off monsters entrance path doors towards me in RD's so i dont bite off more than i could chew or my two favorites just make a alias to pretty much make a quick Fortress around you to get a breather if things are getting intense, for the other technique i would create a 1 block conjuration between me and reaper, step back behind wall a few steps and shoot around corners technique so i dont get spammed with confusion with the vulnerability to confusion stoneys already have which leads to the crazy spell then death ray in which i only have death protection amulet to combat the spell since archers cant wear platinum armor if i remeber correct, or confuse spamed into someother monster like red dragon or monopod that can take you out if your caught with your pants down.

Im sure i could tweek the build with certain items i cant remeber what most of them might be but if anyone knows a way to perfect this build with the 90 skills without lowering range, fw, spell, spell duration, and ring slots id love the feedback.
  #2  
Old 02-02-2012, 09:25 PM
jezrald's Avatar
jezrald jezrald is offline
 

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Quote:
Originally Posted by neverquit View Post
*30 RANGE: 20 trained 10 from guild, 30 is a ok of a number for rding but LQ's forget about it max it out for that.
*15 FIND WEAKNESS:
*5 STRENGTH: dont know how much incantation i need to cast strength nor do i know of a earth incantation besides strength didnt copy any information off website incase it went down, also heard a rumor strength doesnt affect range damage FW does i dont know if its true never tested it i guess nows the perfect time as any.
*20 EARTH: -5 guild leaves me 15 if i am correct with guild negative
*10 LORE:
*10 CONJURATION: 10 i think its a safe number for create earth wall spell the sites down so i dont know exactly how much conjuration/lore you need to cast earth wall, and dont know if its a evocation or conjuration spell.
*5 LIFE: for duration of earth wall spell
*5 HEALTH: lastly 5 in health to regenerate hp just using potions stinks at times. Bringing me to barely geting by with 30X3=90 skill points that i have.
Some notes here from what I can remember/look up on archive.org:
  • Archer's Guild only gives negatives to arts, not elements.
  • You don't need any specific element or art skill (beyond 0, anyway) to cast earth wall or strength. [Jezrald casts strength occasionally for heavy loads with only a few life and I think 0 earth; it works quite well, surprisingly.]
  • You'll need meditation, obviously. [Even without using mana shield, you'll need some to recover from all those walls.]
  • Archers get a full +10 FW, and there's a fairly cheap item (woodland gloves) that gives +1 FW as well, so you only need 9 trained.
  • As far as I know strength in no way affects ranged damage; I could be mistaken, of course.
  • Unless you have something in mind I'm not aware of, lore 10, conj 10, and 20 earth seem a bit excessive. Lore 3 or 4 should be fine, and you only need to out-train -5 conj; I don't know how much earth is needed to make good walls, though.
  • Make sure to get lots of speed-boosting, which (at present) is the only thing that affects ranged attack rate.

Oh yeah, and Jezrald wears plat all the time. It's pretty great. (He also uses a riagor-skin vest for DR-heavy areas, sometimes.) Remember to dual-shield.
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Jezrald is a Level 27 Halfling Archer; my other alts are all below 20.
  #3  
Old 02-02-2012, 09:46 PM
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Morwen Morwen is offline
 
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@Jez: Strength can still be useful for carrying things around. I had 10 on Morwen.

Other helpful hints on archery: Arrows fly for a total of 14 blocks, which is farther than the range of everything but ball spells. It's also further than most monsters' ability to see invisible (including reapers!) which can give you easy kills.

Also earth wall is not affected by life at all, so unless you're using that life for something else you should forget training it. You also don't need 10 lore if all you're getting is fortress and earth wall. You'll need only 4 to get those two spells and a plethora of other small, useful casts.

I'm unsure on the reasoning for limiting your archery skill. It's the cheapest weapon skill.
  #4  
Old 02-03-2012, 12:12 AM
neverquit's Avatar
neverquit neverquit is offline
 

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Wow im already loving this build +10 fw from guild and no negative to elements, can wear plat, low lore for earth wall spell leaves me more skills to put back into range. I didnt know range was cheap haha i remembered dumping 750k+ for lvls 29-30 club skills if i remeber correct. cant wait til the games back anxious to test out build and some of the archers armor and see how good the golden bow and other armor bonuses might be. I might test and see how good earth wall is at higher skill points might find it to be interestingly good kind of like a high bless skill point gives curse immunity that Mirk had told me.
  #5  
Old 02-03-2012, 12:40 AM
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Morwen Morwen is offline
 
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Yeah archery is cheap. Training the 30th level in it only costs 187,500 as opposed to the 1k skills that cost 750,000.

Thus the reason archers are rich. :3
  #6  
Old 02-03-2012, 01:26 AM
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That saves me so much time...... dont have to farm for cash for a whole year just to train 1 skill, do you know if training in range increases damage along with firespeed i would guess it does but not too familiar with range as with clubs.
 



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