Thread: Monks Guild
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Old 01-25-2009, 07:24 PM
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Mustard Mustard is offline
 

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Originally Posted by Hamel View Post
Rangers(maybe, and I bet their's suck), Archers(I know these one suck), Rogues(about the same as the Ji's from what I can tell), Mages(not very good either!) and Monks. Also, don't DSMs bungle? Last I checked most players use magic.
Ranger probably have the best guild armor, they also have elemental weapons, their armor gives the same amount of protection as DSMs without bungling because it's cloth. Archers have really nice bows and fireflies to compensate, archer's are meleers so they don't really need the same armor as meleers, mages same thing, mages can cast their own resist. Rogues get an HP bonus, they're probably worse off than monks but still, Paladins, Axemen, and cavemen all have huge HP bonuses and other bonuses that help them out,

So here is a list of what monks have...

10 unarmed
10 healing-not really worth it if you use full heal...might save you 1 clover in 6 hours...
10 mind-only those crazy mind mages might have use for this...
10 dodge-hey helps you save 1 piece of armor...oh wait you can't wear that one piece of armor MUWAHAHAHAHAHA....

-5 all arts but incantation
-5 all arts but mind....
Only cloth armor

Compared to other guilds,
No HP bonus
No MP bonus

Everytime I go on any of my characters, mages have around 5 all the time paladin cavemen axemen have around 3 rangers have 3 I have no idea about rogues but i'm guessing rogues archers and monks on average have 1 on at a time.

Here is an example of why raks and nagas are no longer in the monks guild...
With the prices of jaunties of agility at 600k an imp crown only at 375k and plat helms at around 675k if memory serves...

Guilded rak lvl 25
35 unarmed-10 from guild
15 strength-5 strength potion
10 lore
10 meditation
2 merchant
7 incantation
6 Find weakness-or spirit because you have no health bonus...

Cavie Rak lvl 25
30 unarmed-5 from guild
15 strength-potion
10 lore
5 meditation-(so trained 10 -5 from guild)less amount of heal but same amount of hp if you count the hp boost
2 merchant
5 incantation (so 15 trained -10 from guild)

(adv-more hp, better armor dis-less unarmed,more money into training)
I'd rather go into cavemans with a rak then monks...

Unguilded rak lvl 25
25 unarmed
15 strength-potion
10 lore
10 med
2 merchant
5 incantation
5 life-you can cast your own resists, and if you are like me you are lazy and don't want to search for resist scrolls...
2 find weakness? or fire or some other element to help you resists

Armor guilded
Jaunty cap of agi 10-600kish
Amulet of Dpro
Ji of ... or robe of agi 10-150kish
Cloak of agility 10
Rings of Petrify resist-unless you want to spend money on scrolls
Ring of free action
Girdle of Constitution
Wrist Wraps
NO BOOTS
...hmmm how do you fly???eagle ammy? spells? well you won't be doing Vesimas's RD for awhile

Armor Unguilded
Imp Crown-375k
Amulet of Great vitality-because you can use plat...
Wings of Fae-you can fly now too!
Plat Armor
Plat Bracers
Plat boots
Girdle of Constitution
Rings of Resist(any type)

If you need to see hydra let me know, but you get the hang of it... Armor is better, and resists are better without monks guild!
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Last edited by Mustard : 01-25-2009 at 07:28 PM.