View Single Post
  #20  
Old 05-08-2009, 04:50 AM
Arilou's Avatar
Arilou Arilou is offline
Forum Admin
 
Join Date: Apr 2007
Arilou has disabled reputation
Default

Which is different from saying Wyvern is "designed" to bore players after a certain amount of time. What Teshuvah is referring to is a fact of life when it comes to all games. Games have a lifecycle (so to speak) which varies from gamer to gamer. No matter how much you enjoy a game, at some point, there's going to be a time when you don't like it as much as you used to. With most games, this tends to happen sometime between you running out of new material and the replay value not doing it for you anymore. You can expand your experience with bonus levels or you can find some reason to trudge along, but eventually you're going to move on to another game. However, that's not always the end of things. If the game was good and you still have access to it, you'll probably think about it as time goes on and your memories of it fade. At which point it's not uncommon to boot that old game up and have some fun with it again. However, it'll never be what it once was when everything was new, so it will take less to get you to move on to another game this time.

The same is true with online games like Wyvern. The whole ever-expanding world concept allows us to extend the experience for gamers in a way you just can't get from other games. But there's still a limit, still a lifecycle, and that's true of all the online games out there. That's not to say people won't find reasons to waste their lives on these games, because they will, (maintaining their rank on the highscore list is the most common excuse) but at that point it's no longer a game, it's a job. It's also not the norm. For the average player, there tends to become a point where you either move on (for awhile or for good, depending on how much you enjoyed the game to begin with) or you force yourself to trudge along for awhile even though the game is no longer as fun for you as it was when everything was new and waiting to be explored. A player at this point tends to either...
  • Live for each new update because that's all they really have anymore and when the updates don't come frequently enough or are not something that they, personally, like they have a habit of letting others know about it (in a very loud and/or frustrated manner).
  • Blame the game for it not being as good as it was when they started. While, sure, sometimes games spiral down bad paths, games that don't, still get a lot of complaints from long time players. The reason for that is that everyone mostly likes to think of their initial introduction to a game as the best time in a game's history for the aforementioned reasons involving it being new, unexplored, mysterious, and all that. In a few years, there are usually new people saying the best time was when people were making the same complaint because that's when they happened to start...and the cycle just goes on and on until the game goes away.
Now, again, sometimes that can be a legitimate complaint, but it's also natural. You want that experience of a large, unexplored world back and not only can't you have it back but, at a certain point, whatever game you are playing won't be able to come up with enough new updates geared towards you and you will have felt like you've done most everything. So, you move on and maybe search for a new, fresh, mysterious game that can excite you for the same reasons. But, the great part of building ever-expanding worlds is that when/if you get those reminiscent feelings for a game, and you come back to it for awhile, there tends to be a lot of fresh, new content to sink your teeth into.

Unfortunately, though, some people tend to feel like online games, especially, should hold their interest forever. After all, they've devoted time to it and achieved all these viral belongings and accomplishments which mean something to them. So when the time comes to move on, they fight it and sometimes it gets to the point where they stay so long that they blame the game for all their woes, develop extremely negative feelings toward it, and in some cases won't leave until they've grown to absolutely hate the game when that could have easily been avoided by knowing when to move on.

There are makers of these online games who like to feed into this because it's profitable. They like to do anything possible to encourage players to keep at it for the longest time possible by dangling carrots over their heads. They don't really care if you're still having fun or not, they just want you to run on their treadmill and achieve, achieve, achieve. Eventually, the average person burns out and since we're not trying to fleece any money off of you we're honest about it and recommend that you don't stay any longer than it is fun for you (whenever that may be). We're going to keep trying to add things to make it fun, we're going to keep building, we're going to keep tinkering, we're going to keep trying to expand the replay value but, if at any point you're bored, I'm happy to wish you well in finding something that you can enjoy. At best, I hope you check back to see what we've been up to at some point and maybe stick around for awhile. But I'm not going to dangle carrots.