Quote:
Originally Posted by jezrald
Yeah, Archer's Guild negatives are surprisingly reasonable. That's probably because their bonuses are a little underpowered. (Or just because bows and crossbows are underpowered, either way.)
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Precisely, increased survivability in return of a significant lack in DPS compared to mage/melee.
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"To give anything less than your best is to sacrifice the gift." - Steve Prefontaine
Glacio (Frost Giant Axeman) (level 30)
Then (Human Mage) (level 28)
Shoot (Rakshasa Caveman) (level 26)
Magiz (Halfling Enchanter) (level 26)
Patron (Human Conjurer) (level 25)
Dboss (Halfling Rogue) (level 25)
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