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Old 04-06-2012, 12:28 PM
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Teshuvah Teshuvah is offline
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Join Date: Apr 2007
Teshuvah has just set foot in the Tutorial Tower
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Quote:
Originally Posted by Morwen View Post
Okay, so damage output out of the question, still some questions.

Why is death involved in excavation? Or even the the destroy spells for that matter? Does it influence how quickly the earth blocks are destroyed or how the object is destroyed?

Is satiety only self-cast like I remember? Being able to cast it on others would be much more helpful in a support role.

Is repair castable on objects outside your inventory? For example some dwarf's axe is close to breaking and leaving the area would be too time consuming. If the dwarf dropped it would the earth mage be able to repair it?

I still think a lore drop in earth wall would be helpful.

I also still think that the "Armor of Stone" idea would be helpful, even if it's just self-cast, to provide a mobile defense. Fortress is stationary and, while impenetrable, keeps you from offering further support while inside it.
Death and earth are often teamed up as related elements. What death does to the spell is something you'll have to discover yourself.

I *believe* satiety on others and repair cast on items on the ground others was discussed, unsure whether satiety was implemented or not or if there were other issues. As for repair, I believe there were some issues with an item not being seen as belonging to a group member. Spells only see the list of names in the group, now huge lists of inventory items.

Armor of stone exists, as I said. it's called fortress. It stops all damage so of course it's limitation is that you can't cast spells etc while immune. Immunity is kind of a big deal.

You want better armor, buy better armor there is no logical reason an earth spell would improve physical/magical/destructable armor.

No reason earth wall should be less lore that I can see. It's not high lore now. And it's not a low level spell for new players to use, that would be too easy/cheap. There are very distinct issues with spells that have lore too low making them too powerful. Nevermind the issue of level 1s screaming because they cant get out after their little dagger is destroyed trying to break the wall they "accidently" created etc.. Yeah... no