Thread: Monks Guild
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  #12  
Old 01-19-2009, 01:08 AM
Godhand Godhand is offline
 

Join Date: Jan 2008
Godhand has just set foot in the Tutorial Tower
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+5 meditation bonus would power up nagas even more
removing dodge bonuses would kill monk raks, there is no cloth boots so monk raks already have -10 less dodge.
make something like Jis with + agility bonuses cause cloth items suck pretty bad.
What i don't get is why does monk(raks) have to give up all non cloth armor only to have lower dodge than every other guild??? shouldn't monks have higher dodge than other guilds?

Monks is one of the worst guilds in the game, monks should be renamed the naga's guild, because thats pretty much the only race that are playable in monks. Naga monks do very well, just wear a lot of greater protection amulets and you rarely die, even without any resists (unless you run over a mana trap besides a shog and reaper). Rak monks on the other hand, just join cavies cause monks suck. Cavies gets to wear all types of armor the monks can only wear cloth, caveman gets a 100% hp increase while monks get +10 mind and + 10 healing, cavies raks with clubs can easily outdamage monk raks with claws.

Cavie raks get the vital bonuses while monks raks get bonuses like, +10 mind and +10 healing which is very good for certain situations like, say your getting cornered by a group of goblins,bees, or elves the healing bonus will come in handy. The mind magic bonus is also very helpful cause you can charm powerful monsters like centaurs, elven wizards and ogres. If you don't want to charm them you can fear, paralyze, or confuse them, which is fun, but in the end it doesn't get you anywhere.