Let's get back on topic guys, and leave the salkand alone
Pretty interesting ideas there, Jessikha, seems like they could be fun to see. Like the earthquake for cavemen especially.
Seek and Destroy seems over powered, seeing as there is already the join player / summon player spell... and people like Myke already out there seeking and destroying
I got one for the rogues guild
Poison - It is no surprise that many rogues had learned to use poison to their advantage
Effect: the next strike does extra damage and severely poisons the target
- for Vagabonds and above
- can be used on all weapons, even arrows
Elusive Maneuvers - a true master criminal knows the first rule of combat is to always make sure he will come to no harm
Effect: training in this skill is akin to training two points in dodge and one point in sneaking
- for Criminal Masterminds only
ps. have to admit, silence salkand is a great idea!
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