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-   -   Builds! (zomg) (http://www.wyvernrpg.com/forum/showthread.php?t=1513)

Jacksparow 04-23-2008 04:20 AM

Builds! (zomg)
 
I'm sure a lot of people may, or may not be mad at me for this, but I'm not giving away the more secret builds I have

Full Heal Rakshasa Caveman
25 unarmed
17 incantation
13 strength
10 lore
9 meditation
1 merchant

Mana shielding halfling/human conjurer
25 whips
20 death
0 air (I did type this right)
9 enchant
13 strength
7 spirit
5 lore
10 fire
5 meditation
5 life
1 healing

Mana shielding human Paladin
25 swords
20 Find weakness (can be replaced for elements [resists])
13 strength
5 healing
7 spirit magic
20 meditation
3 healing
5 Lore
2 fire

Blackbeard's current build (not all that great)
25 clubs
13 strength
5 merchant
18 meditation
10 healing
4 find weakness

Halfling/human mage
24 fire
23 water
6 spirit
13 meditation
8 life
12 evocation
11 lore
3 healing

Giant/Dwarf Paladin
25 swords
13 strength
14 incantation
10 lore
9 meditation
4 merchant

Magic whip Mage
25 death
25 whips
15 fire
5 life
5 air
10 meditation
13 strength
2 merchant

Naga Monk
25 unarmed
8 strength
14 incantation
10 lore
18 meditation

elf (purist) Archer
25 Ranged
20 Find weakness
12 spirit
5 lore
10 meditation
3 healing

I'm sure this is more then enough for people to work off of. also these may or may not be the best builds for the levels, so tweek to your liking.

Jessikha 04-23-2008 03:58 PM

Most of those builds are good to go off of except (most prominently) the conjurer build. There are several little nuances you left out that would make that build painfully slow to play, and easier to be killed.

However, the only correction I'll offer publicly is that you'll need more than 5 meditation with mana shield. Trust me, try 14 trained (with +5 guild bonus, that's 19 med or 20 mana every 4ish seconds).


Edit: I originally read the build has having 9 meditation trained, when it actually had 5 trained! That's WAY too little for any mana shielding build.

Penny 04-23-2008 04:56 PM

Quote:

Originally Posted by Jessikha (Post 25686)
Most of those builds are good to go off of except (most prominently) the conjurer build. There are several little nuances you left out that would make that build painfully slow to play, and easier to be killed.

However, the only correction I'll offer publicly is that you'll need more than 5 meditation with mana shield. Trust me, try 14 trained (with +5 guild bonus, that's 19 med or 20 mana every 4ish seconds).


Edit: I originally read the build has having 9 meditation trained, when it actually had 5 trained! That's WAY too little for any mana shielding build.

Not if you use elixirs. ^_^ Or mana potions. Or whatever.

Mustard 04-23-2008 10:34 PM

Quote:

Originally Posted by Penny (Post 25688)
Not if you use elixirs. ^_^ Or mana potions. Or whatever.

THAT would be way too expensive, and it would be like spam healing/or healing pots... hmmmm

I TWEAKED THESE builds

Mana Shield Rakshasa Monk
25 unarmed
13 strength
3 lore
10 meditation
12 spirit
10 fw
2 merchant

Mana shielding halfling/human conjurer
25 whips
16 FW/death
10 enchant
13 strength
5 spirit (imp shield of power
5 lore
15 meditation
5 life
3 healing
3 merchant

Mana shielding human Paladin (i agree with most of this build)
25 swords
20 Find weakness (can be replaced for elements [resists])
13 strength
5 healing
7 spirit magic
20 meditation
3 healing
5 Lore
2 fire

Blackbeard's current build (WHERE's THE LORE!!!)
25 clubs
13 strength
5 merchant
18 meditation
10 healing
4 find weakness

Halfling/human mage :)
24 fire
23 water (glacier (weapon) and shield of power i'm guessing?)
5 spirit
13 meditation
6 life
12 evocation
2 enchantment
11 lore (8 if you prefer using pris shield pots and not destroying loot)
3 healing

Giant/Dwarf Paladin :)
25 swords
13 strength
14 incantation
10 lore
9 meditation
4 merchant

Magic whip Mage
25 death (i would use 24 fire or 23 if death cause it's only good till ur lvl)
25 whips
15 fire
5 life
5 air (you don't need that much air me thinks)
10 meditation
13 strength
2 merchant

Naga UNGUILDED =)
25 unarmed
15 strength
9 incantation (i have 5 imp crowns on my naga soo...)
10 lore
15 meditation
1 merchant

stonrownr 04-08-2009 01:34 AM

question about blackbeard's build
 
Mana shielding halfling/human conjurer
25 whips
20 death
0 air (I did type this right)
9 enchant
13 strength
7 spirit
5 lore
10 fire
5 meditation
5 life
1 healing

Whats the 9 enchant for? Shouldn't it be conjuration?

Machuno Besar 04-08-2009 08:16 AM

GJ on wasting 5 skillpoints on the human mana shielding paladin.

Frosten 04-08-2009 06:42 PM

Quote:

Originally Posted by stonrownr (Post 29391)
Mana shielding halfling/human conjurer
25 whips
20 death
0 air (I did type this right)
9 enchant
13 strength
7 spirit
5 lore
10 fire
5 meditation
5 life
1 healing

Whats the 9 enchant for? Shouldn't it be conjuration?

The 9 enchantment is no typo. It is for resists, since conjurers get -10 enchantment.
13 strength? that's pretty much overkill, and also you only need 9 fire for immunity with a ring. You could probably throw 10 of those strength into fw or water, and simply cast a +3 strength spell or use a +5 strength pot with a strength girdle if you are too worried about it, which would still amount to 10 strength if you did that. Finally, conjurers only really need 5 spirit as a human, but need 7 as a halfling. Because of this, healing should be higher (like 5 or 6) or else you'll be waiting a longgg time to get your hp back once you're past level 20.

Ploog 05-12-2009 03:59 PM

Lol is all I have to say about this thread. Good times.


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