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-   -   skulls (http://www.wyvernrpg.com/forum/showthread.php?t=1369)

rodane 01-30-2008 01:14 PM

skulls
 
i keep getting killed by skulls, do i need resists and things? any suggestions

thankyou

Logwad 01-30-2008 03:34 PM

You do need resists and things.


I would recommend all resists, and also running around the skull keeps you from getting hit by spells for the full time.

Myself 01-30-2008 06:14 PM

At the very least, use the Fear spell to render them temporarily harmless.

Ovrlndnsea 01-31-2008 12:38 PM

It depends on whether or not you are a mage or a meleer. I'll assume that anyone who isn't one of them knows how to play the game well enough to not need my advice.

If you are a meleer, you need resists to paralysis, death, and fire, at the very least. Cold, shock, slow, and curse resists would also be highly useful.

If you are a mage, toss fireballs (or whatever) at them from a distance till they die. Dodge all spells before they get to you.
If skulls are next to the entrance of a room, write a command like "go north;cast fireball west;cast fireball east;go south" if moving north and south make you enter and exit the room.

Curare 01-31-2008 01:12 PM

Skulls are virtually harmless if you're level 12 or above with half decent fire resist. You might also want to use cold resists if you're right them at a low level.

rodane 02-01-2008 03:15 PM

thanks everyone, im a mage. so resist spellbooks?

Brolm 03-26-2008 05:36 PM

You're a mage?

Maybe resist spellbooks. They're really not that hard. Just shoot fireball or something, and start running back and forth. You won't be hit too often, if at all.

Duender 03-27-2008 09:33 AM

If you're meleeing, just run up to them and run around them. It's the best way to dodge their dragonfire.


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