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-   -   Items With Questionable Bonuses (http://www.wyvernrpg.com/forum/showthread.php?t=1541)

Jessikha 05-20-2008 02:17 PM

Items With Questionable Bonuses
 
There are a few items, when worn alone and checked with a potion of enlightenment, show no benefits. If anyone knows the exact bonuses of the following items, please post what they do here:

-Ring of Greater Protection (and I guess regular RoP as well)
-...I had a brain ****. I'll edit this later when I remember what else I wanted to know, but until then, feel free for to post asking the stats/bonuses of any item, or to answer anyone's query.

Edit: I didn't know that the word to expel gas was censored :rofl:

Teshuvah 05-20-2008 05:05 PM

Quote:

Originally Posted by Jessikha (Post 25952)
There are a few items, then when worn alone and checked with a potion of enlightenment, so no benefits. If anyone knows the exact bonuses of the following items, please post what they do here:

-Ring of Greater Protection (and I guess regular RoP as well)
-...I had a brain ****. I'll edit this later when I remember what else I wanted to know, but until then, feel free for to post asking the stats/bonuses of any item, or to answer anyone's query.

Edit: I didn't know that the word to expel gas was censored :rofl:

The correct term is brain farct :) and you shouldnt have any problem with that one lol

T

Jacksparow 05-20-2008 06:18 PM

if you check out the specs on Rings of greater protection in map editor they give this bonus.

Ring of greater armor
<arch path="magic/ring/prot_ring">
<string name="id" value="Ring of Greater Armor"/>
<string name="id-desc" value="This ring protects the wearer against melee damage."/>
<int name="bonus-ac" value="3"/>
<int name="value" value="15000"/>
<int name="gen-freq" value="64"/>
<int name="gen-level" value="8"/>
<int name="wear-level" value="7"/>
</arch>

Ring of Greater Protection
<arch path="magic/ring/prot_ring">
<string name="id" value="Ring of Greater Protection"/>
<string name="id-desc" value="This ring protects the wearer against all types of damage."/>
<int name="bonus-protection" value="2"/>
<int name="value" value="32000"/>
<int name="gen-freq" value="64"/>
<int name="gen-level" value="12"/>
<int name="wear-level" value="9"/>
</arch>


so therefor a ring of greater protection gives bonus to a "protection" stat which is a side thing to armor. (I'm just taking a stab at this, so I may be wrong.)


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