Questions
I have a few questions. I'm trying to gather as much info as I can about the game as I can, and since most of the info I'm looking for was on the main site which is down, I'll see if anyone remembers.
For starters, what where the bonuses and abilities and such of each of the races, and what bonuses where gained by each of the guilds, both at starting and at each level? |
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Awesome. Now then, how about the things that people think would be really good to add to the game or change in it? What all is there?
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No corrupt administrators.
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But it aint, happening. Unless you got R in gunpoint.... |
:rolleyes: What drugs are you two on?
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Got a bit of a question of my own, if I created a magic whip via the conjuration of air and death, could I then cast static blade(enchantment of air) on it?
Im sensing a possible storm giant conjurer or mage possibly, Hmm mathing |
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K good to know was looking at the air overlap, what about vampiric blade spell? Is it more like the fire or the static blade? And are you restricted to one spell buff on the weapon ar a time?
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To the best of my knowledge, you cannot cast vamp blade on a magic whip.
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I was once a Ranger Conjurer. I think I "HoFed" when I was in that guild too. But you cannot cast vampire blade on magic whip. You can on "normal" whips. With enough death skill, and in certain circumstances, it can be worth it to find a "normal" whip to cast it on even though it lowers your damage output by a lot. In my opinion, magic whip is best suited for races that do not gain much damage benefits from training strength skill. (please keep in mind that the last statement is just my opinion and not fact)
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